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More minor fixes
spdlog now builds as a library with nasm workaround
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+2
-1
@@ -16,7 +16,8 @@ int main(int argc, char** argv) {
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spdlog::flush_on(spdlog::level::info);
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// run the runtime in a loop so we can reset the game and have it restart cleanly
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spdlog::info("gk {}.{} OK!", versions::GOAL_VERSION_MAJOR, versions::GOAL_VERSION_MINOR);
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spdlog::info("OpenGOAL Runtime {}.{}", versions::GOAL_VERSION_MAJOR,
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versions::GOAL_VERSION_MINOR);
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if (exec_runtime(argc, argv) == 2) {
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return 0;
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