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decomp: finish the remainder of untouched gameplay code (#893)
* decomp: finish `sidekick` * decomp: got a lot of `target` done * decompiler: Add support for non power of 2 offsets for inline arr access * decomp: finish `target` mostly * decomp: finish `water` * decomp: finished `robotboss-weapon` * decomp: finish `robotboss-misc` * decomp: finish the majority of `robotboss` * blocked: `racer` has an issue around entering a state * blocked: `target-racer` done mostly, but NYI case in one function * blocked: `racer-states` mostly finished, but bitfield issue * blocked: `billy` on state decomping * blocked: `bully` on state decomping * waiting: `rolling-lightning-mole` waiting on navigate for 2 funcs * blocked: `rolling-robber` finished but `s6-1` issue * blocked: `ogreboss` uint64's for types cant label load em! * blocked: `mother-spider` state decompilation * half-done `target-flut` * blocked: `target-flut` some sort of new bitfield state * some improvements in `racer-states` with my new-found knowledge * progress: started on `target-death` * blocked: `target-death` handle casts * decomp: finish `collide-reaction-racer` * blocked: `target-handler` handler forced to return `none` * decomp: 99% of `target2` finished * decomp: finish `target2` * gsrc: update * update post merge * address feedback * scripts: add script to detect decomp issues * fix wide-spread `collide-shape` method missing arg * some small things i changed from master * address feedback * fix typeconsistency issue
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@@ -349,6 +349,6 @@ TEST(GoosReader, TextDb) {
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.as_pair()
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->cdr.as_pair()
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->car;
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std::string expected = "test/test_data/test_reader_file0.gc, line: 5\n(1 2 3 4)\n ^\n";
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std::string expected = "test/test_data/test_reader_file0.gc:5\n(1 2 3 4)\n ^\n";
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EXPECT_EQ(expected, reader.db.get_info_for(result));
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}
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