diff --git a/game/graphics/pipelines/opengl.cpp b/game/graphics/pipelines/opengl.cpp index 93299517db..8cd0be658c 100644 --- a/game/graphics/pipelines/opengl.cpp +++ b/game/graphics/pipelines/opengl.cpp @@ -373,10 +373,10 @@ void GLDisplay::update_fullscreen(GfxDisplayMode mode, int /*screen*/) { backup_params(); } const GLFWvidmode* vmode = glfwGetVideoMode(monitor); - glfwSetWindowAttrib(m_window, GLFW_DECORATED, GLFW_TRUE); + glfwSetWindowAttrib(m_window, GLFW_DECORATED, GLFW_FALSE); glfwSetWindowFocusCallback(m_window, NULL); glfwSetWindowAttrib(m_window, GLFW_FLOATING, GLFW_FALSE); - glfwSetWindowMonitor(m_window, monitor, 0, 0, vmode->width, vmode->height, 60); + glfwSetWindowMonitor(m_window, monitor, 0, 0, vmode->width, vmode->height, GLFW_DONT_CARE); set_imgui_visible(false); } break; case GfxDisplayMode::Borderless: { @@ -403,9 +403,10 @@ void GLDisplay::update_fullscreen(GfxDisplayMode mode, int /*screen*/) { GfxDisplayMode GLDisplay::get_fullscreen() { GLFWmonitor* monitor = glfwGetPrimaryMonitor(); // todo const GLFWvidmode* vmode = glfwGetVideoMode(monitor); - if (width() >= vmode->width && height() >= vmode->height) { - return glfwGetWindowAttrib(m_window, GLFW_DECORATED) == GLFW_TRUE ? GfxDisplayMode::Fullscreen - : GfxDisplayMode::Borderless; + if (glfwGetWindowMonitor(m_window) != NULL) { + return GfxDisplayMode::Fullscreen; + } else if (width() >= vmode->width && height() >= vmode->height) { + return GfxDisplayMode::Borderless; } else { return GfxDisplayMode::Windowed; } diff --git a/goal_src/jak1/pc/pckernel.gc b/goal_src/jak1/pc/pckernel.gc index a92e38b43c..c14ab0021a 100644 --- a/goal_src/jak1/pc/pckernel.gc +++ b/goal_src/jak1/pc/pckernel.gc @@ -97,7 +97,7 @@ (set! (-> obj window-lock?) lock)) (defmethod set-frame-rate! pc-settings ((obj pc-settings) (rate int)) - "set the aspect ratio used for rendering." + "set the target framerate." (pc-set-frame-rate rate) (if (and (!= 'fullscreen (-> obj display-mode))