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fix text rendering bugs (#841)
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@@ -509,7 +509,7 @@
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(if (logtest? (-> gp-0 flags) 4)
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(+! (-> gp-0 origin x) (* 0.5 (-> font-ctxt width)))
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)
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(set! sv-176 (the-as int (-> sv-140 0)))
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(set! sv-176 (the-as int (-> sv-140 0))) ;; char
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(set! sv-184 0)
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(set! sv-192 0)
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(set! sv-200 0)
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@@ -517,8 +517,7 @@
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(set! sv-212 (the-as symbol #f))
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(set! (-> *game-text-line* data 0) (the-as uint 0))
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(while
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(or
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(not (and (zero? sv-176) (zero? sv-184) (zero? sv-192)))
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(or (not (and (zero? sv-176) (zero? sv-184) (zero? sv-192)))
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(>= sv-156 (-> gp-0 origin y))
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)
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(cond
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