mirror of
https://github.com/open-goal/jak-project
synced 2026-06-27 19:02:59 -04:00
Add the STR RPC to overlord and game code (#134)
* work in progress streaming rpc, simple test is working * actually add the test * debug windows failure * windows fix maybe * windows 2 * use str-load-status * update types
This commit is contained in:
@@ -0,0 +1,3 @@
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#pragma once
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constexpr int SECTOR_SIZE = 0x800; // media sector size
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@@ -0,0 +1,37 @@
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#pragma once
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#include "common/common_types.h"
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#include "game/common/overlord_common.h"
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constexpr int STR_RPC_ID = 0xdeb5;
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constexpr int STR_RPC_CHANNEL = 4;
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struct RPC_Str_Cmd {
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u16 rsvd; // 0, seems unused
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u16 result; // 2, return code. see STR_RPC_RESULT_XXX
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u32 ee_addr; // 4, GOAL address to load to.
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s32 chunk_id; // 8, chunk ID for chunked file. Use -1 to load a non-chunked file, which gets the
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// whole file.
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u32 length; // 12, length that was actually loaded
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char name[64]; // file name
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};
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constexpr int STR_RPC_RESULT_ERROR = 1;
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constexpr int STR_RPC_RESULT_DONE = 0;
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// maximum number of chunks in a chunked file.
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constexpr int SECTOR_TABLE_SIZE = 64;
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// the header of a chunked file
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struct StrFileHeader {
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u32 sectors[SECTOR_TABLE_SIZE]; // start of chunk, in sectors. including this sector.
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u32 sizes[SECTOR_TABLE_SIZE]; // size of chunk, in bytes. always an integer number of sectors
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};
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// the first sector of a chunked file.
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struct StrFileHeaderSector : StrFileHeader {
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u32 pad[512 - 128]; // all zero
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};
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static_assert(sizeof(StrFileHeader) == 0x200, "Sector header size");
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static_assert(sizeof(StrFileHeaderSector) == SECTOR_SIZE, "Sector header size");
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@@ -8,3 +8,5 @@ TEST.CGO resources/TEST.CGO
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TWEAKVAL.MUS resources/TWEAKVAL.MUS
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VAGDIR.AYB resources/VAGDIR.AYB
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SCREEN1.USA resources/SCREEN1.USA
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0COMMON.TXT out/iso/0COMMON.TXT
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0TEST.TXT out/iso/0TEST.TXT
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+24
-1
@@ -16,6 +16,7 @@
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#include "game/common/ramdisk_rpc_types.h"
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#include "game/common/loader_rpc_types.h"
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#include "game/common/play_rpc_types.h"
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#include "game/common/str_rpc_types.h"
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#include "third-party/spdlog/include/spdlog/spdlog.h"
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using namespace ee;
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@@ -49,6 +50,27 @@ s32 RpcCall(s32 rpcChannel,
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nullptr);
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}
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// Terrible hack! Remove soon!
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namespace {
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struct RpcCallArgCache {
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s32 rpcChannel;
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u32 fno;
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u32 async;
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} rpc_arg_cache;
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} // namespace
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void RpcCall_wrapper_part1(s32 rpcChannel, u32 fno, u32 async) {
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rpc_arg_cache.rpcChannel = rpcChannel;
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rpc_arg_cache.fno = fno;
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rpc_arg_cache.async = async;
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}
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u64 RpcCall_wrapper_part2(u64 send_buff, s32 send_size, u64 recv_buff, s32 recv_size) {
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return RpcCall_wrapper(rpc_arg_cache.rpcChannel, rpc_arg_cache.fno, rpc_arg_cache.async,
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send_buff, send_size, recv_buff, recv_size);
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}
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/*!
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* GOAL Wrapper for RpcCall.
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*/
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@@ -59,6 +81,7 @@ u64 RpcCall_wrapper(s32 rpcChannel,
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s32 send_size,
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u64 recv_buff,
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s32 recv_size) {
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fprintf(stderr, "size in c is %d\n", recv_size);
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return sceSifCallRpc(&cd[rpcChannel], fno, async, Ptr<u8>(send_buff).c(), send_size,
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Ptr<u8>(recv_buff).c(), recv_size, nullptr, nullptr);
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}
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@@ -126,7 +149,7 @@ u32 RpcBind(s32 channel, s32 id) {
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u32 InitRPC() {
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if (!RpcBind(PLAYER_RPC_CHANNEL, PLAYER_RPC_ID) && !RpcBind(LOADER_RPC_CHANNEL, LOADER_RPC_ID) &&
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!RpcBind(RAMDISK_RPC_CHANNEL, RAMDISK_RPC_ID) && !RpcBind(DGO_RPC_CHANNEL, DGO_RPC_ID) &&
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!RpcBind(4, 0xdeb5) && !RpcBind(PLAY_RPC_CHANNEL, PLAY_RPC_ID)) {
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!RpcBind(STR_RPC_CHANNEL, STR_RPC_ID) && !RpcBind(PLAY_RPC_CHANNEL, PLAY_RPC_ID)) {
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return 0;
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}
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printf("Entering endless loop ... please wait\n");
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@@ -29,4 +29,6 @@ u64 RpcCall_wrapper(s32 rpcChannel,
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u32 RpcBusy(s32 channel);
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void LoadDGOTest();
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void RpcCall_wrapper_part1(s32 rpcChannel, u32 fno, u32 async);
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u64 RpcCall_wrapper_part2(u64 send_buff, s32 send_size, u64 recv_buff, s32 recv_size);
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#endif // JAK_V2_KDGO_H
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@@ -25,4 +25,8 @@ void InitSoundScheme() {
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make_function_symbol_from_c("rpc-call", (void*)RpcCall_wrapper);
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make_function_symbol_from_c("rpc-busy?", (void*)RpcBusy);
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make_function_symbol_from_c("test-load-dgo-c", (void*)LoadDGOTest);
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// terrible hack!
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make_function_symbol_from_c("rpc-call-p1", (void*)RpcCall_wrapper_part1);
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make_function_symbol_from_c("rpc-call-p2", (void*)RpcCall_wrapper_part2);
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}
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@@ -79,26 +79,10 @@ void fake_iso_init_globals() {
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int FS_Init(u8* buffer) {
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(void)buffer;
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// get path to next/data/fake_iso.txt, the map file.
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char fakeiso_path[512];
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strcpy(fakeiso_path, file_util::get_file_path({"game", "fake_iso.txt"}).c_str());
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// open the map.
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FILE* fp = fopen(fakeiso_path, "r");
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assert(fp);
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fseek(fp, 0, SEEK_END);
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size_t len = ftell(fp);
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rewind(fp);
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char* fakeiso = (char*)malloc(len + 1);
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if (fread(fakeiso, len, 1, fp) != 1) {
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#ifdef __linux__
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assert(false);
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#endif
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}
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fakeiso[len] = '\0';
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auto config_str = file_util::read_text_file(file_util::get_file_path({"game", "fake_iso.txt"}));
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const char* ptr = config_str.c_str();
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// loop over lines
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char* ptr = fakeiso;
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while (*ptr) {
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// newlines
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while (*ptr && *ptr == '\n')
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@@ -127,7 +111,7 @@ int FS_Init(u8* buffer) {
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}
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i = 0;
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while (*ptr && (*ptr != '\n') && (*ptr != ' ') && i < 128) {
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while (*ptr && (*ptr != '\n') && (*ptr != ' ') && (*ptr != EOF) && i < 128) {
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e->file_path[i] = *ptr;
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ptr++;
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i++;
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@@ -145,8 +129,6 @@ int FS_Init(u8* buffer) {
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sFiles[i].location = i;
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}
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free(fakeiso);
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// TODO load tweak music.
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return 0;
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@@ -201,6 +183,7 @@ static const char* get_file_path(FileRecord* fr) {
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*/
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uint32_t FS_GetLength(FileRecord* fr) {
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const char* path = get_file_path(fr);
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file_util::assert_file_exists(path, "fake_iso FS_GetLength");
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FILE* fp = fopen(path, "rb");
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assert(fp);
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fseek(fp, 0, SEEK_END);
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+12
-12
@@ -43,7 +43,7 @@ s32 str_thread;
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s32 play_thread;
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u8 gVagDir[VAGDIR_SIZE];
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u32 gPlayPos;
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RPC_Dgo_Cmd sRPCBuff[1]; // todo move...
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static RPC_Dgo_Cmd sRPCBuff[1]; // todo move...
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DgoCommand scmd;
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void iso_init_globals() {
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@@ -171,16 +171,16 @@ u32 InitISOFS(const char* fs_mode, const char* loading_screen) {
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return 1;
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}
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// thread_param.attr = TH_C;
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// thread_param.initPriority = 97;
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// thread_param.stackSize = 0x800;
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// thread_param.option = 0;
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// thread_param.entry = (void*)STRThread;
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// strcpy(thread_param.name, "STRThread");
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// str_thread = CreateThread(&thread_param);
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// if(str_thread <= 0) {
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// return 1;
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// }
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thread_param.attr = TH_C;
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thread_param.initPriority = 97;
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thread_param.stackSize = 0x800;
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thread_param.option = 0;
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thread_param.entry = (void*)STRThread;
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strcpy(thread_param.name, "STRThread");
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str_thread = CreateThread(&thread_param);
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if (str_thread <= 0) {
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return 1;
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}
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//
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// thread_param.attr = TH_C;
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// thread_param.initPriority = 97;
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@@ -196,7 +196,7 @@ u32 InitISOFS(const char* fs_mode, const char* loading_screen) {
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// Start the threads!
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StartThread(iso_thread, 0);
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StartThread(dgo_thread, 0);
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// StartThread(str_thread, 0);
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StartThread(str_thread, 0);
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// StartThread(play_thread, 0);
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// wait for ISO Thread to initialize
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@@ -7,7 +7,7 @@ using namespace iop;
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/*!
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* Load a File to IOP memory (blocking)
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*/
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void LoadISOFileToIOP(FileRecord* file, void* addr, uint32_t length) {
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s32 LoadISOFileToIOP(FileRecord* file, void* addr, uint32_t length) {
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// printf("[OVERLORD] LoadISOFileToIOP %s, %d/%d bytes\n", file->name, length, file->size);
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spdlog::debug("[OVERLORD] LoadISOFileToIOP {}, {}/{} bytes", file->name, length, file->size);
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IsoCommandLoadSingle cmd;
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@@ -23,12 +23,14 @@ void LoadISOFileToIOP(FileRecord* file, void* addr, uint32_t length) {
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if (cmd.status) {
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cmd.length_to_copy = 0;
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}
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return cmd.length_to_copy;
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}
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/*!
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* Load a File to IOP memory (blocking)
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*/
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void LoadISOFileToEE(FileRecord* file, uint32_t addr, uint32_t length) {
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s32 LoadISOFileToEE(FileRecord* file, uint32_t addr, uint32_t length) {
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// printf("[OVERLORD] LoadISOFileToEE %s, %d/%d bytes\n", file->name, length, file->size);
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spdlog::debug("[OVERLORD] LoadISOFileToEE {}, {}/{} bytes", file->name, length, file->size);
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IsoCommandLoadSingle cmd;
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@@ -44,4 +46,24 @@ void LoadISOFileToEE(FileRecord* file, uint32_t addr, uint32_t length) {
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if (cmd.status) {
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cmd.length_to_copy = 0;
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}
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return cmd.length_to_copy;
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}
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s32 LoadISOFileChunkToEE(FileRecord* file, uint32_t dest_addr, uint32_t length, uint32_t offset) {
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spdlog::debug("[OVERLORD] LoadISOFileChunkToEE {} : {} offset {}\n", file->name, length, offset);
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IsoCommandLoadSingle cmd;
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cmd.cmd_id = LOAD_TO_EE_OFFSET_CMD_ID;
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cmd.messagebox_to_reply = 0;
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cmd.thread_id = GetThreadId();
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cmd.file_record = file;
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cmd.dest_addr = (u8*)(u64)dest_addr;
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cmd.length = length;
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cmd.offset = offset;
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SendMbx(iso_mbx, &cmd);
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SleepThread();
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if (cmd.status) {
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cmd.length_to_copy = 0;
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}
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return cmd.length_to_copy;
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}
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@@ -1,10 +1,7 @@
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#pragma once
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#ifndef JAK_V2_ISO_API_H
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#define JAK_V2_ISO_API_H
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#include "isocommon.h"
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void LoadISOFileToIOP(FileRecord* file, void* addr, uint32_t length);
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void LoadISOFileToEE(FileRecord* file, uint32_t ee_addr, uint32_t length);
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#endif // JAK_V2_ISO_API_H
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s32 LoadISOFileToIOP(FileRecord* file, void* addr, uint32_t length);
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s32 LoadISOFileToEE(FileRecord* file, uint32_t ee_addr, uint32_t length);
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s32 LoadISOFileChunkToEE(FileRecord* file, uint32_t dest_addr, uint32_t length, uint32_t offset);
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@@ -11,6 +11,7 @@
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#include <string>
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#include "common/common_types.h"
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#include "common/link_types.h"
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#include "game/common/overlord_common.h"
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constexpr int PRI_STACK_LENGTH = 4; // number of queued commands per priority
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constexpr int N_PRIORITIES = 4; // number of priorities
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@@ -30,7 +31,6 @@ constexpr int LOAD_TO_IOP_CMD_ID = 0x101; // command to load to iop
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constexpr int LOAD_TO_EE_OFFSET_CMD_ID = 0x102; // command to load file to ee with offset.
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constexpr int LOAD_DGO_CMD_ID = 0x200; // command to load DGO
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constexpr int SECTOR_SIZE = 0x800; // media sector size
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constexpr int MAX_ISO_FILES = 350; // maximum files on FS
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constexpr int MAX_OPEN_FILES = 16; // maximum number of open files at a time.
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@@ -51,7 +51,7 @@ struct FileRecord {
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*/
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struct LoadStackEntry {
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FileRecord* fr;
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uint32_t location;
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uint32_t location; // sectors.
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};
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/*!
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@@ -185,5 +185,6 @@ extern IsoFs* isofs;
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extern s32 iso_mbx;
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void MakeISOName(char* dst, const char* src);
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void ISONameFromAnimationName(char* dst, const char* src);
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#endif // JAK_V2_ISOCOMMON_H
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+132
-3
@@ -1,12 +1,141 @@
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#include <assert.h>
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#include "stream.h"
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/*!
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* @file stream.cpp
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* OVERLORD streaming driver.
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* Supports loading a file directly to the EE, or loading chunks of a chunked file.
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*/
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#include <cassert>
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#include "stream.h"
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#include "game/sce/iop.h"
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#include "game/common/str_rpc_types.h"
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#include "game/overlord/isocommon.h"
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#include "game/overlord/iso_api.h"
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using namespace iop;
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static RPC_Str_Cmd sRPCBuf;
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void* RPC_STR(unsigned int fno, void* _cmd, int y);
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/*!
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* We cache the chunk file headers so we can avoid seeking to the chunk header each time we
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* need to load another chunk, even if we load chunks out of order.
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*/
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struct CacheEntry {
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// the record for the chunk file described.
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FileRecord* fr = nullptr;
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// counts down from INT32_MAX - 1 each time we have a cache miss.
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s32 countdown = 0;
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// the actual cached data.
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StrFileHeader header;
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};
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// the actual header cache.
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constexpr int STR_INDEX_CACHE_SIZE = 4;
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CacheEntry sCache[STR_INDEX_CACHE_SIZE];
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void stream_init_globals() {
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memset(&sRPCBuf, 0, sizeof(RPC_Str_Cmd));
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}
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/*!
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* Run the STR RPC handler.
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*/
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u32 STRThread() {
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assert(false);
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sceSifQueueData dq;
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sceSifServeData serve;
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CpuDisableIntr();
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sceSifInitRpc(0);
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sceSifSetRpcQueue(&dq, GetThreadId());
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sceSifRegisterRpc(&serve, STR_RPC_ID, RPC_STR, &sRPCBuf, nullptr, nullptr, &dq);
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CpuEnableIntr();
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sceSifRpcLoop(&dq);
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return 0;
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}
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u32 PLAYThread() {
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assert(false);
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return 0;
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}
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/*!
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* The STR RPC handler.
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*/
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void* RPC_STR(unsigned int fno, void* _cmd, int y) {
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(void)fno;
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(void)y;
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auto* cmd = (RPC_Str_Cmd*)_cmd;
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printf("RPC STR runs!\n");
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if (cmd->chunk_id < 0) {
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// it's _not_ a stream file. So we just treat it like a normal load.
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// find the file with the given name
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auto file_record = isofs->find(cmd->name);
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if (file_record == nullptr) {
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// file not found!
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printf("[OVERLORD STR] Failed to find file %s for loading.\n", cmd->name);
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cmd->result = STR_RPC_RESULT_ERROR;
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} else {
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// load directly to the EE
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cmd->length = LoadISOFileToEE(file_record, cmd->ee_addr, cmd->length);
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if (cmd->length) {
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// successful load!
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cmd->result = STR_RPC_RESULT_DONE;
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} else {
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// there was an error loading.
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cmd->result = STR_RPC_RESULT_ERROR;
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}
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}
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} else {
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// it's a chunked file. These are only animations - these have a separate naming scheme.
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char animation_iso_name[128];
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ISONameFromAnimationName(animation_iso_name, cmd->name);
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auto file_record = isofs->find_in(animation_iso_name);
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if (!file_record) {
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// didn't find the file
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printf("[OVERLORD STR] Failed to find animation %s\n", cmd->name);
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cmd->result = STR_RPC_RESULT_ERROR;
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} else {
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// found it! See if we've cached this animation's header.
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int cache_entry = 0;
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int oldest = INT32_MAX;
|
||||
int oldest_idx = -1;
|
||||
while (cache_entry < STR_INDEX_CACHE_SIZE && sCache[cache_entry].fr != file_record) {
|
||||
sCache[cache_entry].countdown--;
|
||||
if (sCache[cache_entry].countdown < oldest) {
|
||||
oldest_idx = cache_entry;
|
||||
oldest = sCache[cache_entry].countdown;
|
||||
}
|
||||
cache_entry++;
|
||||
}
|
||||
|
||||
if (cache_entry == STR_INDEX_CACHE_SIZE) {
|
||||
// cache miss, we need to load the header to the header cache on the IOP
|
||||
cache_entry = oldest_idx;
|
||||
sCache[oldest_idx].fr = file_record;
|
||||
sCache[oldest_idx].countdown = INT32_MAX - 1;
|
||||
if (!LoadISOFileToIOP(file_record, &sCache[oldest_idx].header, sizeof(StrFileHeader))) {
|
||||
printf("[OVERLORD STR] Failed to load chunk file header for animation %s\n", cmd->name);
|
||||
cmd->result = 1;
|
||||
return cmd;
|
||||
}
|
||||
}
|
||||
|
||||
// load data, using the cached header to find the location of the chunk.
|
||||
if (!LoadISOFileChunkToEE(file_record, cmd->ee_addr,
|
||||
sCache[cache_entry].header.sizes[cmd->chunk_id],
|
||||
sCache[cache_entry].header.sectors[cmd->chunk_id])) {
|
||||
printf("[OVERLORD STR] Failed to load chunk %d for animation %s\n", cmd->chunk_id,
|
||||
cmd->name);
|
||||
cmd->result = 1;
|
||||
} else {
|
||||
// successful load!
|
||||
cmd->length = sCache[cache_entry].header.sizes[cmd->chunk_id];
|
||||
cmd->result = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
printf("Command result %d\n", cmd->result);
|
||||
return cmd;
|
||||
}
|
||||
@@ -6,5 +6,6 @@
|
||||
#include "common/common_types.h"
|
||||
u32 STRThread();
|
||||
u32 PLAYThread();
|
||||
void stream_init_globals();
|
||||
|
||||
#endif // JAK_V2_STREAM_H
|
||||
|
||||
+2
-1
@@ -44,6 +44,7 @@
|
||||
#include "game/overlord/iso_cd.h"
|
||||
#include "game/overlord/overlord.h"
|
||||
#include "game/overlord/srpc.h"
|
||||
#include "game/overlord/stream.h"
|
||||
|
||||
#include "common/goal_constants.h"
|
||||
|
||||
@@ -183,7 +184,7 @@ void iop_runner(SystemThreadInterface& iface) {
|
||||
// soundcommon
|
||||
srpc_init_globals();
|
||||
// ssound
|
||||
// stream
|
||||
stream_init_globals();
|
||||
|
||||
iface.initialization_complete();
|
||||
|
||||
|
||||
@@ -85,6 +85,7 @@ s32 sceSifCallRpc(sceSifClientData* bd,
|
||||
assert(!end_para);
|
||||
assert(mode == 1); // async
|
||||
iop->kernel.sif_rpc(bd->rpcd.id, fno, mode, send, ssize, recv, rsize);
|
||||
iop->signal_run_iop();
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user