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https://github.com/open-goal/jak-project
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Add the STR RPC to overlord and game code (#134)
* work in progress streaming rpc, simple test is working * actually add the test * debug windows failure * windows fix maybe * windows 2 * use str-load-status * update types
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@@ -79,26 +79,10 @@ void fake_iso_init_globals() {
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int FS_Init(u8* buffer) {
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(void)buffer;
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// get path to next/data/fake_iso.txt, the map file.
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char fakeiso_path[512];
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strcpy(fakeiso_path, file_util::get_file_path({"game", "fake_iso.txt"}).c_str());
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// open the map.
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FILE* fp = fopen(fakeiso_path, "r");
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assert(fp);
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fseek(fp, 0, SEEK_END);
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size_t len = ftell(fp);
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rewind(fp);
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char* fakeiso = (char*)malloc(len + 1);
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if (fread(fakeiso, len, 1, fp) != 1) {
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#ifdef __linux__
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assert(false);
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#endif
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}
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fakeiso[len] = '\0';
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auto config_str = file_util::read_text_file(file_util::get_file_path({"game", "fake_iso.txt"}));
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const char* ptr = config_str.c_str();
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// loop over lines
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char* ptr = fakeiso;
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while (*ptr) {
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// newlines
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while (*ptr && *ptr == '\n')
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@@ -127,7 +111,7 @@ int FS_Init(u8* buffer) {
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}
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i = 0;
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while (*ptr && (*ptr != '\n') && (*ptr != ' ') && i < 128) {
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while (*ptr && (*ptr != '\n') && (*ptr != ' ') && (*ptr != EOF) && i < 128) {
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e->file_path[i] = *ptr;
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ptr++;
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i++;
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@@ -145,8 +129,6 @@ int FS_Init(u8* buffer) {
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sFiles[i].location = i;
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}
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free(fakeiso);
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// TODO load tweak music.
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return 0;
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@@ -201,6 +183,7 @@ static const char* get_file_path(FileRecord* fr) {
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*/
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uint32_t FS_GetLength(FileRecord* fr) {
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const char* path = get_file_path(fr);
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file_util::assert_file_exists(path, "fake_iso FS_GetLength");
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FILE* fp = fopen(path, "rb");
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assert(fp);
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fseek(fp, 0, SEEK_END);
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