d/jak2: pass through all simple / non-blocked *-part, *-ocean and *-scenes files (#2048)

A big one...

I figure even if we would like to change the way the particle/scene code
is output -- it'd be easier to find patterns with it all decompiled.

I've updated my script so it can easily be used to mass update these
files:
```bash
task update-gsrc-glob GLOB="**/*-part*.gc"
```
> for example will update gsrc files with `part` in their name -- if
they are in ref tests (so uncompleted ones aren't touched)

I found a few issues along the way that I'll have to make issues for
soon.
This commit is contained in:
Tyler Wilding
2022-12-22 13:57:57 -05:00
committed by GitHub
parent 9c631e11fe
commit 1b2db09f51
183 changed files with 242246 additions and 2431 deletions
+3
View File
@@ -99,6 +99,9 @@ tasks:
update-gsrc:
cmds:
- python ./scripts/gsrc/update-gsrc-via-refs.py --game "{{.GAME}}" --decompiler "{{.DECOMP_BIN_RELEASE_DIR}}/decompiler" --decompiler_config {{.DECOMP_CONFIG}}
update-gsrc-glob:
cmds:
- python ./scripts/gsrc/update-gsrc-via-refs.py --game "{{.GAME}}" --file_pattern "{{.GLOB}}" --decompiler "{{.DECOMP_BIN_RELEASE_DIR}}/decompiler" --decompiler_config {{.DECOMP_CONFIG}}
update-gsrc-file:
cmds:
- task: decomp-file