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decomp: kor-*|kid-*|widow-*|hal-*|atoll-* files, spyder, sniper, juicer and more (#2134)
Full list: - `atoll-obs` - `atoll-tank` - `juicer` - `sniper` - `transport` - `yakow` - `kid-h` - `kid-states` - `kid-task` - `kid3-course` - `kid` - `kor-h` - `kor-states` - `kor-task` - `kor3-course` - `kor` - `spyder` - `spydroid` - `widow-baron` - `widow-extras` - `widow-more-extras` - `widow2` - `widow` - `flying-spider` - `mammoth` - `mantis` - `nest-obs` - `hal-task` - `hal` - `hal3-course` Manual patches: - `widow`: `handle->process` stack var - `nestb-scenes`: Commented out `nav-network` stuff, was causing crashes in `nest` Also fixes `ginsu` crash (`blade-part` had the wrong type)
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@@ -737,7 +737,9 @@ void SSA::make_vars(const Function& function, const DecompilerTypeSystem& dts) {
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function.guessed_name.to_string() == "target-generic-event-handler" ||
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function.guessed_name.to_string() == "target-standard-event-handler" ||
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function.guessed_name.to_string() == "(method 74 pegasus)" ||
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function.guessed_name.to_string() == "(method 74 crimson-guard-level)";
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function.guessed_name.to_string() == "(method 74 crimson-guard-level)" ||
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function.guessed_name.to_string() == "widow-handler" ||
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function.guessed_name.to_string() == "(method 74 hal)";
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}
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for (int block_id = 0; block_id < int(blocks.size()); block_id++) {
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