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game: support splash screens (#4236)
Closes #1496 This brings back the SCE splash screens. Also adds a runtime flag `-nosplash` to skip it. Right now, it's on by default, but open to changes on that (maybe always disable in debug to speed up start times, etc.).
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@@ -11,6 +11,10 @@ u32 DiskBoot;
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// Set to 1 to enable debug heap
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u32 MasterDebug;
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// added in pc port for splash screen
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Timer SplashTimer;
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u32 SplashScreen;
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// Set to 1 to load debug code
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u32 DebugSegment;
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@@ -31,6 +35,7 @@ void kboot_init_globals_common() {
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MasterDebug = 1;
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DebugSegment = 1;
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MasterUseKernel = 1;
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SplashScreen = 1;
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strcpy(DebugBootLevel, "#f"); // no specified level
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strcpy(DebugBootMessage, "play"); // play mode, the default retail mode
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memset(&masterConfig, 0, sizeof(MasterConfig));
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