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https://github.com/open-goal/jak-project
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Remove assets folder, use more std::filesystem (#1575)
* Remove assets folder, use more std::filesystem * windows fix * another one for windows * another one * better system for different folders * rm debugging stuff * let extractor override everything * dont revert jak1 change
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@@ -144,28 +144,30 @@ struct LetRewriteStats {
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class ObjectFileDB {
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public:
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ObjectFileDB(const std::vector<std::string>& _dgos,
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const std::string& obj_file_name_map_file,
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const std::vector<std::string>& object_files,
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const std::vector<std::string>& str_files,
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ObjectFileDB(const std::vector<std::filesystem::path>& _dgos,
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const std::filesystem::path& obj_file_name_map_file,
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const std::vector<std::filesystem::path>& object_files,
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const std::vector<std::filesystem::path>& str_files,
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const Config& config);
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std::string generate_dgo_listing();
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std::string generate_obj_listing(const std::unordered_set<std::string>& merged_objs);
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void process_link_data(const Config& config);
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void process_labels();
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void find_code(const Config& config);
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void find_and_write_scripts(const std::string& output_dir);
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void find_and_write_scripts(const std::filesystem::path& output_dir);
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void extract_art_info();
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void dump_art_info(const std::string& output_dir);
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void dump_raw_objects(const std::string& output_dir);
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void write_object_file_words(const std::string& output_dir, bool dump_data, bool dump_code);
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void write_disassembly(const std::string& output_dir,
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void dump_art_info(const std::filesystem::path& output_dir);
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void dump_raw_objects(const std::filesystem::path& output_dir);
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void write_object_file_words(const std::filesystem::path& output_dir,
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bool dump_data,
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bool dump_code);
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void write_disassembly(const std::filesystem::path& output_dir,
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bool disassemble_data,
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bool disassemble_code,
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bool print_hex);
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void analyze_functions_ir2(
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const std::string& output_dir,
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const std::filesystem::path& output_dir,
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const Config& config,
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const std::unordered_set<std::string>& skip_functions,
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const std::unordered_map<std::string, std::unordered_set<std::string>>& skip_states = {});
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@@ -183,7 +185,7 @@ class ObjectFileDB {
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void ir2_rewrite_inline_asm_instructions(int seg, ObjectFileData& data);
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void ir2_insert_anonymous_functions(int seg, ObjectFileData& data);
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void ir2_symbol_definition_map(ObjectFileData& data);
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void ir2_write_results(const std::string& output_dir,
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void ir2_write_results(const std::filesystem::path& output_dir,
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const Config& config,
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const std::vector<std::string>& imports,
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ObjectFileData& data);
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@@ -191,7 +193,7 @@ class ObjectFileDB {
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void ir2_do_segment_analysis_phase2(int seg, const Config& config, ObjectFileData& data);
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void ir2_setup_labels(const Config& config, ObjectFileData& data);
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void ir2_run_mips2c(const Config& config, ObjectFileData& data);
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void ir2_analyze_all_types(const std::string& output_file,
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void ir2_analyze_all_types(const std::filesystem::path& output_file,
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const std::optional<std::string>& previous_game_types,
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const std::unordered_set<std::string>& bad_types);
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std::string ir2_to_file(ObjectFileData& data, const Config& config);
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@@ -200,7 +202,7 @@ class ObjectFileDB {
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const std::vector<std::string>& imports,
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const std::unordered_set<std::string>& skip_functions);
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std::string process_tpages(TextureDB& tex_db);
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std::string process_tpages(TextureDB& tex_db, const std::filesystem::path& output_path);
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std::string process_game_count_file();
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std::string process_game_text_files(const Config& cfg);
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@@ -214,7 +216,7 @@ class ObjectFileDB {
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public:
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void load_map_file(const std::string& map_data);
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void get_objs_from_dgo(const std::string& filename, const Config& config);
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void get_objs_from_dgo(const std::filesystem::path& filename, const Config& config);
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void add_obj_from_dgo(const std::string& obj_name,
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const std::string& name_in_dgo,
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const uint8_t* obj_data,
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