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[Decompiler, Game] Run type prop on gstring (#168)
* run type prop on gstring * add types-h * new settings * cmake switch * down to 4 failing functions * clang format
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@@ -975,7 +975,7 @@ void IR_Compare::get_children(std::vector<std::shared_ptr<IR>>* output) const {
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condition.get_children(output);
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}
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goos::Object IR_Suspend::to_form(const LinkedObjectFile& file) const {
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goos::Object IR_Suspend_Atomic::to_form(const LinkedObjectFile& file) const {
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(void)file;
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return pretty_print::build_list("suspend!");
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}
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@@ -984,7 +984,7 @@ void IR_Nop::get_children(std::vector<std::shared_ptr<IR>>* output) const {
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(void)output;
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}
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void IR_Suspend::get_children(std::vector<std::shared_ptr<IR>>* output) const {
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void IR_Suspend_Atomic::get_children(std::vector<std::shared_ptr<IR>>* output) const {
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(void)output;
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}
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