From 259b74d7cc126df67a4f61e9188309e411673d2e Mon Sep 17 00:00:00 2001 From: Matt Dallmeyer Date: Fri, 3 Apr 2026 06:47:39 -0700 Subject: [PATCH] [jak3] Scale sandstorm push effect to better match PS2 (#4163) Took @ManDude 's suggestion to make the sandstorm's push effect on Jak slightly less aggressive, to better match the effect on PS2 where it never hits 60fps. This was especially noticeable in finalboss. Tested at higher FPS as well --- goal_src/jak3/levels/desert/desert-dust-storm.gc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/goal_src/jak3/levels/desert/desert-dust-storm.gc b/goal_src/jak3/levels/desert/desert-dust-storm.gc index 2438b7a1fd..e39b590616 100644 --- a/goal_src/jak3/levels/desert/desert-dust-storm.gc +++ b/goal_src/jak3/levels/desert/desert-dust-storm.gc @@ -707,7 +707,7 @@ (send-event *target* 'push-trans - (vector-float*! (new 'stack-no-clear 'vector) *duststorm-wind-vec* (* (/ (the float *duststorm-wind-vel*) 50) 60 (seconds-per-frame))) ;; og:preserve-this normalize speed to per-sec instead of per-frame + (vector-float*! (new 'stack-no-clear 'vector) *duststorm-wind-vec* (* *duststorm-wind-vel* (seconds-per-frame))) ;; og:preserve-this normalize speed to per-sec instead of per-frame, and nerf to better match PS2 fps (seconds 0.11) ) )