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[decomp] collectables + works ingame! (#971)
* decomp: `collectables` * fix types * `powerups` and fixes * fixes * Merge branch 'pr/929' into d/temp/collectables * fix collide stuff * update things... * update * update * temp bump global heap mem * fix `defstate` hooks wrong/unnecessary sets & collide stuff for collectables * dumb mistakes :) * stub out broken process-drawable stuff * update refs * add `:no-inspect` key and save some memory & remove birth logs * Update kmachine.h * clang * add citadel * fix no-inspect key * fix tests!! * fix stupid mistake in `collide-shape-prim-sphere` alloc * comment annoying print * feedback * fix edge-case probably * remove `:no-inspect`s
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@@ -223,7 +223,7 @@ std::vector<BacktraceFrame> Debugger::get_backtrace(u64 rip, u64 rsp) {
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if (frame.rip_info.knows_function && frame.rip_info.func_debug &&
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frame.rip_info.func_debug->stack_usage) {
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fmt::print("<<<==================== CALL STACK ====================>>>\n");
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fmt::print("<====================== CALL STACK ======================>\n");
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fmt::print("{} from {}\n", frame.rip_info.function_name, frame.rip_info.func_debug->obj_name);
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// we're good!
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auto disasm = disassemble_at_rip(frame.rip_info);
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