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Run IOP Vblank handler on the IOP thread (#1752)
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@@ -5,7 +5,6 @@
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#include "common/util/Assert.h"
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#include "game/graphics/gfx.h"
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#include "game/overlord/srpc.h"
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/*!
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* Wait for rendering to complete.
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@@ -32,6 +31,5 @@ u32 sceGsSyncPath(u32 mode, u32 timeout) {
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*/
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u32 sceGsSyncV(u32 mode) {
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ASSERT(mode == 0);
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VBlank_Handler();
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return Gfx::vsync();
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}
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