lint: add include sorting config to clang-format (#1517)

This commit is contained in:
Tyler Wilding
2022-06-22 23:37:46 -04:00
committed by GitHub
parent b3f2b81481
commit 2d595c1ac0
501 changed files with 2085 additions and 1264 deletions
+24 -26
View File
@@ -5,9 +5,11 @@
#ifdef __linux__
#include <unistd.h>
#include <sys/mman.h>
#elif _WIN32
#include <io.h>
#include "third-party/mman/mman.h"
#define NOMINMAX
#define WIN32_LEAN_AND_MEAN
@@ -18,47 +20,43 @@
#include <cstring>
#include <thread>
#include "common/log/log.h"
#include "runtime.h"
#include "system/SystemThread.h"
#include "sce/libcdvd_ee.h"
#include "sce/deci2.h"
#include "sce/sif_ee.h"
#include "sce/iop.h"
#include "game/system/Deci2Server.h"
#include "common/cross_os_debug/xdbg.h"
#include "common/goal_constants.h"
#include "common/log/log.h"
#include "common/util/FileUtil.h"
#include "game/graphics/gfx.h"
#include "game/kernel/fileio.h"
#include "game/kernel/kboot.h"
#include "game/kernel/klink.h"
#include "game/kernel/kscheme.h"
#include "game/kernel/kdgo.h"
#include "game/kernel/kdsnetm.h"
#include "game/kernel/klink.h"
#include "game/kernel/klisten.h"
#include "game/kernel/kmemcard.h"
#include "game/kernel/kprint.h"
#include "game/kernel/kdgo.h"
#include "game/system/iop_thread.h"
#include "game/kernel/kscheme.h"
#include "game/overlord/dma.h"
#include "game/overlord/iso.h"
#include "game/overlord/fake_iso.h"
#include "game/overlord/iso_queue.h"
#include "game/overlord/ramdisk.h"
#include "game/overlord/iso.h"
#include "game/overlord/iso_cd.h"
#include "game/overlord/iso_queue.h"
#include "game/overlord/overlord.h"
#include "game/overlord/srpc.h"
#include "game/overlord/stream.h"
#include "game/overlord/ramdisk.h"
#include "game/overlord/sbank.h"
#include "game/overlord/srpc.h"
#include "game/overlord/ssound.h"
#include "game/graphics/gfx.h"
#include "game/system/vm/vm.h"
#include "game/overlord/stream.h"
#include "game/system/Deci2Server.h"
#include "game/system/iop_thread.h"
#include "game/system/vm/dmac.h"
#include "common/goal_constants.h"
#include "common/cross_os_debug/xdbg.h"
#include "common/util/FileUtil.h"
#include "game/system/vm/vm.h"
#include "sce/deci2.h"
#include "sce/iop.h"
#include "sce/libcdvd_ee.h"
#include "sce/sif_ee.h"
#include "system/SystemThread.h"
u8* g_ee_main_mem = nullptr;
std::thread::id g_main_thread_id = std::thread::id();