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Loader improvements (#1378)
* tfrag3 data for merc2 * dma hooks for merc2 * start designing merc2 opengl, seems like the simple approach will be the best here * before bone packing experiment * fix up bones.gc * use uniform buffer * speedup, fix faces and eyes * final fixes * first pass at loader updates, tie is still bad * temp * improved loader * run iop less often
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@@ -81,12 +81,12 @@ s32 sceSifCallRpc(sceSifClientData* bd,
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ASSERT(!end_para);
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ASSERT(mode == 1); // async
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iop->kernel.sif_rpc(bd->rpcd.id, fno, mode, send, ssize, recv, rsize);
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iop->signal_run_iop();
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iop->signal_run_iop(false);
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return 0;
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}
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s32 sceSifCheckStatRpc(sceSifRpcData* bd) {
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iop->signal_run_iop();
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iop->signal_run_iop(false);
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return iop->kernel.sif_busy(bd->id);
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}
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