d/jak2: finish more of cam-master which allows the game to start it's settings routine

This commit is contained in:
Tyler Wilding
2022-10-06 23:12:34 -04:00
parent 362e6b69b4
commit 2e45e11f41
13 changed files with 2590 additions and 252 deletions
File diff suppressed because it is too large Load Diff
+7 -9
View File
@@ -48,6 +48,11 @@
(declare-type camera-master process)
(define-extern cam-master-init (function none :behavior camera-master))
;; NOTE - for cam-master
(define-extern cam-master-effect (function none :behavior camera-master))
(define-extern camera-master-debug (function camera-master none))
(define-extern group-rain-screend-drop sparticle-launch-group)
(define-extern parameter-ease-sin-clamp (function float float))
;; DECOMP BEGINS
@@ -122,7 +127,7 @@
(tracking-spline-method-19 (_type_ float vector tracking-spline-sampler) vector 19)
(tracking-spline-method-20 (_type_ vector int) none 20)
(tracking-spline-method-21 (_type_ vector float float float) vector 21)
(tracking-spline-method-22 (_type_ float) none 22)
(tracking-spline-method-22 (_type_ float) symbol 22)
(debug-draw-spline (_type_) none 23)
)
)
@@ -448,13 +453,6 @@
(:methods
(camera-master-method-14 (_type_ vector) vector 14)
(camera-master-method-15 (_type_ vector) vector 15)
(camera-master-method-16 (_type_ symbol) none 16)
(camera-master-method-16 (_type_ symbol) int 16)
)
)
0
+23 -141
View File
@@ -52,6 +52,7 @@
)
)
;; WARN: Return type mismatch uint128 vs uint.
(defun cam-slave-get-flags ((arg0 entity) (arg1 symbol))
(let ((s5-0 (res-lump-value arg0 arg1 uint128 :time -1000000000.0))
(s3-0 (method-of-type res-lump get-property-value))
@@ -854,6 +855,7 @@
)
)
;; WARN: Return type mismatch int vs symbol.
(defmethod tracking-spline-method-22 tracking-spline ((obj tracking-spline) (arg0 float))
(when (< arg0 (-> obj summed-len))
(let ((s5-0 (new 'stack-no-clear 'tracking-spline-sampler)))
@@ -865,8 +867,7 @@
(tracking-spline-method-14 obj s5-0)
)
)
0
(none)
(the-as symbol 0)
)
(defmethod tracking-spline-method-9 tracking-spline ((obj tracking-spline))
@@ -1545,11 +1546,7 @@
(sv-272 matrix)
(sv-288 vector)
)
(rlet ((acc :class vf)
(vf0 :class vf)
(vf1 :class vf)
(vf2 :class vf)
(vf3 :class vf)
(rlet ((vf0 :class vf)
(vf4 :class vf)
(vf5 :class vf)
(vf6 :class vf)
@@ -1582,21 +1579,11 @@
(vector-normalize! s0-0 f28-0)
)
(vector-! (-> arg0 looking-interesting) (-> *camera* settings point-of-interest) (-> arg0 follow-pt))
(let ((v1-15 (-> arg0 looking-interesting)))
(let ((a0-16 (-> arg0 follow-pt))
(a1-7 (-> arg0 looking-interesting))
(f0-4 (-> arg0 point-of-interest-blend value))
)
(.lvf vf2 (&-> a1-7 quad))
(.lvf vf1 (&-> a0-16 quad))
(let ((a0-17 f0-4))
(.mov vf3 a0-17)
)
)
(.add.x.vf vf4 vf0 vf0 :mask #b1000)
(.mul.x.vf acc vf2 vf3)
(.add.mul.w.vf vf4 vf1 vf0 acc :mask #b111)
(.svf (&-> v1-15 quad) vf4)
(vector+float*!
(-> arg0 looking-interesting)
(-> arg0 follow-pt)
(-> arg0 looking-interesting)
(-> arg0 point-of-interest-blend value)
)
)
(else
@@ -1637,10 +1624,10 @@
)
(matrix-rotate-x! sv-240 f30-0)
(let ((t9-6 matrix*!)
(a0-29 s1-0)
(a0-28 s1-0)
(a2-3 s1-0)
)
(t9-6 a0-29 sv-240 a2-3)
(t9-6 a0-28 sv-240 a2-3)
)
)
)
@@ -1664,17 +1651,17 @@
(slave-matrix-blend-2 (-> arg0 inv-mat) arg2 s0-0 s1-0)
)
(else
(let* ((v1-59 (-> arg0 inv-mat))
(let* ((v1-60 (-> arg0 inv-mat))
(a3-2 s1-0)
(a0-35 (-> a3-2 vector 0 quad))
(a0-34 (-> a3-2 vector 0 quad))
(a1-19 (-> a3-2 vector 1 quad))
(a2-7 (-> a3-2 vector 2 quad))
(a3-3 (-> a3-2 trans quad))
)
(set! (-> v1-59 vector 0 quad) a0-35)
(set! (-> v1-59 vector 1 quad) a1-19)
(set! (-> v1-59 vector 2 quad) a2-7)
(set! (-> v1-59 trans quad) a3-3)
(set! (-> v1-60 vector 0 quad) a0-34)
(set! (-> v1-60 vector 1 quad) a1-19)
(set! (-> v1-60 vector 2 quad) a2-7)
(set! (-> v1-60 trans quad) a3-3)
)
)
)
@@ -1710,16 +1697,6 @@
)
)
;; WARN: Stack slot offset 144 signed mismatch
;; WARN: Stack slot offset 144 signed mismatch
;; WARN: Stack slot offset 144 signed mismatch
;; WARN: Stack slot offset 144 signed mismatch
;; WARN: Stack slot offset 144 signed mismatch
;; WARN: Stack slot offset 144 signed mismatch
;; WARN: Stack slot offset 144 signed mismatch
;; WARN: Stack slot offset 144 signed mismatch
;; WARN: Stack slot offset 144 signed mismatch
;; WARN: Stack slot offset 144 signed mismatch
;; ERROR: Unsupported inline assembly instruction kind - [mula.s f0, f3]
;; ERROR: Unsupported inline assembly instruction kind - [madda.s f1, f4]
;; ERROR: Unsupported inline assembly instruction kind - [madd.s f0, f2, f5]
@@ -1733,14 +1710,6 @@
(sv-176 matrix)
(sv-192 vector)
)
(rlet ((acc :class vf)
(vf0 :class vf)
(vf1 :class vf)
(vf2 :class vf)
(vf3 :class vf)
(vf4 :class vf)
)
(init-vf0-vector)
(set! sv-144 arg5)
(let ((s0-0 (new-stack-vector0)))
(set! sv-160 (new 'stack-no-clear 'vector))
@@ -1815,71 +1784,19 @@
)
)
(when arg4
(let ((v1-33 arg0))
(let ((a0-24 arg0)
(a1-17 s3-0)
(f0-15 (vector-dot arg1 s3-0))
)
(.lvf vf2 (&-> a1-17 quad))
(.lvf vf1 (&-> a0-24 quad))
(let ((a0-25 f0-15))
(.mov vf3 a0-25)
)
)
(.add.x.vf vf4 vf0 vf0 :mask #b1000)
(.mul.x.vf acc vf2 vf3)
(.add.mul.w.vf vf4 vf1 vf0 acc :mask #b111)
(.svf (&-> v1-33 quad) vf4)
)
(let ((v1-34 arg0))
(let ((a0-26 arg0)
(a1-18 s3-0)
(f0-17 (* arg3 (vector-dot (vector-! (new-stack-vector0) arg2 arg1) s3-0)))
)
(.lvf vf2 (&-> a1-18 quad))
(.lvf vf1 (&-> a0-26 quad))
(let ((a0-27 f0-17))
(.mov vf3 a0-27)
)
)
(.add.x.vf vf4 vf0 vf0 :mask #b1000)
(.mul.x.vf acc vf2 vf3)
(.add.mul.w.vf vf4 vf1 vf0 acc :mask #b111)
(.svf (&-> v1-34 quad) vf4)
)
)
(vector+float*! arg0 arg0 s3-0 (vector-dot arg1 s3-0))
(vector+float*! arg0 arg0 s3-0 (* arg3 (vector-dot (vector-! (new-stack-vector0) arg2 arg1) s3-0)))
)
)
arg0
)
arg0
)
;; WARN: Stack slot offset 144 signed mismatch
;; WARN: Stack slot offset 144 signed mismatch
;; WARN: Stack slot offset 144 signed mismatch
;; WARN: Stack slot offset 144 signed mismatch
;; WARN: Stack slot offset 144 signed mismatch
;; WARN: Stack slot offset 144 signed mismatch
;; WARN: Stack slot offset 144 signed mismatch
;; WARN: Stack slot offset 144 signed mismatch
;; WARN: Stack slot offset 144 signed mismatch
;; WARN: Stack slot offset 144 signed mismatch
;; WARN: Stack slot offset 144 signed mismatch
;; WARN: Stack slot offset 144 signed mismatch
;; WARN: Stack slot offset 144 signed mismatch
;; ERROR: Unsupported inline assembly instruction kind - [mula.s f0, f3]
;; ERROR: Unsupported inline assembly instruction kind - [madda.s f1, f4]
;; ERROR: Unsupported inline assembly instruction kind - [madd.s f0, f2, f5]
(defun v-slrp3! ((arg0 vector) (arg1 vector) (arg2 vector) (arg3 vector) (arg4 float))
(local-vars (f0-7 float) (f26-0 float) (f28-0 float) (sv-144 float) (sv-160 vector))
(rlet ((acc :class vf)
(vf0 :class vf)
(vf1 :class vf)
(vf2 :class vf)
(vf3 :class vf)
(vf4 :class vf)
)
(init-vf0-vector)
(set! sv-144 arg4)
(let ((s1-0 (new-stack-vector0)))
(set! sv-160 (new 'stack-no-clear 'vector))
@@ -1937,45 +1854,10 @@
)
(vector-normalize! arg0 (lerp f28-0 f26-0 f30-0))
(when arg3
(let ((v1-21 arg0))
(let ((a0-24 arg0)
(a1-17 s3-0)
(f0-11 (vector-dot arg1 s3-0))
)
(.lvf vf2 (&-> a1-17 quad))
(.lvf vf1 (&-> a0-24 quad))
(let ((a0-25 f0-11))
(.mov vf3 a0-25)
)
)
(.add.x.vf vf4 vf0 vf0 :mask #b1000)
(.mul.x.vf acc vf2 vf3)
(.add.mul.w.vf vf4 vf1 vf0 acc :mask #b111)
(.svf (&-> v1-21 quad) vf4)
)
(let ((v1-22 arg0))
(let ((a0-26 arg0)
(a1-18 s3-0)
(f0-14 (* f30-0 (vector-dot (vector-! (new-stack-vector0) arg2 arg1) s3-0)))
)
(.lvf vf2 (&-> a1-18 quad))
(.lvf vf1 (&-> a0-26 quad))
(let ((a0-27 f0-14))
(.mov vf3 a0-27)
)
)
(.add.x.vf vf4 vf0 vf0 :mask #b1000)
(.mul.x.vf acc vf2 vf3)
(.add.mul.w.vf vf4 vf1 vf0 acc :mask #b111)
(.svf (&-> v1-22 quad) vf4)
)
)
(vector+float*! arg0 arg0 s3-0 (vector-dot arg1 s3-0))
(vector+float*! arg0 arg0 s3-0 (* f30-0 (vector-dot (vector-! (new-stack-vector0) arg2 arg1) s3-0)))
)
)
arg0
)
arg0
)
+1 -1
View File
@@ -719,7 +719,7 @@
; )
(let ((gp-1 *display*))
(set! *teleport* #t)
; (update *setting-control*)
(update *setting-control*)
; (init-time-of-day-context *time-of-day-context*)
(format 0 "about to display-sync~%")
(display-sync gp-1)
@@ -56,13 +56,14 @@
(get-quat (_type_) quaternion 21)
(get-transv (_type_) vector 22)
(process-focusable-method-23 (_type_) none 23)
(process-focusable-method-24 (_type_) none 24)
(process-focusable-method-25 (_type_) int 25)
(process-focusable-method-24 (_type_) float 24)
(process-focusable-method-25 (_type_) time-frame 25)
(process-focusable-method-26 (_type_) none 26)
)
)
;; WARN: Return type mismatch structure vs vector.
(defmethod get-trans process-focusable ((obj process-focusable) (arg0 int))
(let ((gp-0 (-> obj root)))
(the-as vector (cond
@@ -97,8 +98,7 @@
)
(defmethod process-focusable-method-24 process-focusable ((obj process-focusable))
0
(none)
0.0
)
(defmethod process-focusable-method-26 process-focusable ((obj process-focusable))
@@ -106,12 +106,7 @@
(none)
)
;; WARN: Return type mismatch int vs time-frame.
(defmethod process-focusable-method-25 process-focusable ((obj process-focusable))
0
(the-as time-frame 0)
)
0
+1 -1
View File
@@ -11,7 +11,7 @@
(define-extern load-game-text-info
"Load text, if needed. txt-name is the group name, curr-text is the _symbol_ for
the game-text-info, and heap is the heap to load to. The heap will be cleared."
(function string (pointer game-text-info) kheap int))
(function string symbol kheap int))
(define-extern print-game-text-scaled "Print text, with a given scaling" (function string float font-context int none))
(define-extern print-game-text "Print text." (function string font-context symbol int int float))
+6 -7
View File
@@ -168,7 +168,6 @@
)
(defmethod lookup-text! game-text-info ((obj game-text-info) (arg0 game-text-id) (arg1 symbol))
(format 0 "hello world")
(cond
((= obj #f)
(cond
@@ -234,11 +233,11 @@
(define text-is-loading #f)
;; WARN: Found some very strange gotos. Check result carefully, this is not well tested.
(defun load-game-text-info ((arg0 string) (arg1 (pointer game-text-info)) (arg2 kheap))
(defun load-game-text-info ((arg0 string) (arg1 symbol) (arg2 kheap))
"Load text, if needed. txt-name is the group name, curr-text is the _symbol_ for
the game-text-info, and heap is the heap to load to. The heap will be cleared."
(local-vars (v0-3 int) (sv-16 game-text-info) (sv-24 int) (sv-32 int) (sv-40 int))
(set! sv-16 (-> arg1 0))
(set! sv-16 (the-as game-text-info (-> arg1 value)))
(set! sv-24 (the-as int (-> *setting-control* user-current language)))
(set! sv-32 0)
(set! sv-40 (&- (-> arg2 top) (the-as uint (-> arg2 base))))
@@ -298,11 +297,11 @@
(flush-cache 0)
(let ((s3-1 link))
(format (clear *temp-string*) "~D~S.TXT" sv-24 arg0)
(set! (-> arg1 0) (the-as game-text-info (s3-1 s2-1 (-> *temp-string* data) sv-32 arg2 0)))
(set! (-> arg1 value) (s3-1 s2-1 (-> *temp-string* data) sv-32 arg2 0))
)
)
(if (<= (the-as int (-> arg1 0)) 0)
(set! (-> arg1 0) #f)
(if (<= (the-as int (-> arg1 value)) 0)
(set! (-> arg1 value) (the-as object #f))
)
)
(set! v0-3 0)
@@ -315,7 +314,7 @@
This function made more sense back when text files were split up, but in the end they put everything
in a single text group and file."
(if (or *level-text-file-load-flag* (>= arg0 0))
(load-game-text-info "common" (the-as (pointer game-text-info) '*common-text*) *common-text-heap*)
(load-game-text-info "common" '*common-text* *common-text-heap*)
)
0
(none)