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game: cleanup gk's CLI documentation (#2189)
An attempt to cleanup the last CLI interface we have left to cleanup. - `gk` args now follow the typical convention ie. `--proj-path` instead of `-proj-path`. - args that are passed through to the rest of the application / the game's runtime use the typical convention of following a `--` - I'm thinking some args shouldn't be handled at this level ie (`-nodisplay`, `-vm`, `-novm` or `-jak2`) These could be better documented as legitimate flags and passed in via a nice struct. They don't seem to be used in `InitParams` but I'll triple check. There's a temporary shim here so there is no coupled release with the launcher (right now it executes `gk` with a few args). So I just change the old args into the new format. After one release cycle, I can change it in the launcher and delete it here. I am unsure if this will break the bash shellscript usages -- not sure which args were usually passed into `$@` 
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@@ -10,11 +10,12 @@
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#include "common/common_types.h"
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#include "common/versions.h"
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#include "game/common/game_common_types.h"
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#include "game/kernel/common/kboot.h"
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extern u8* g_ee_main_mem;
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extern GameVersion g_game_version;
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RuntimeExitStatus exec_runtime(int argc, char** argv);
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RuntimeExitStatus exec_runtime(GameLaunchOptions game_options, int argc, char** argv);
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extern std::thread::id g_main_thread_id;
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