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https://github.com/open-goal/jak-project
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[jak 2] ETIE (#2326)
Definitely needs a clean up pass, but I think the functionality is very close. There's a few "hacks" still: - I am using the emerc logic for environment mapping, which doesn't care about the length of the normals. I can't figure out how the normal scaling worked in etie. I want to do a little bit more experimentation with this before merging. - There is some part about adgifs for TIE and ETIE that I don't understand. The clearly correct behavior of TIE/ETIE is that the alpha settings from the adgif shader are overwritten by the settings from the renderer. But I can't figure out how this happens in all cases. - Fade out is completely disabled. I think this is fine because the performance difference isn't bad. But if you are comparing screenshots with PCSX2, it will make things look a tiny bit different.
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@@ -111,7 +111,7 @@ void runtime_no_kernel_jak1() {
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const char* argv[argc] = {"", "-fakeiso", "-debug", "-nokernel", "-nosound"};
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GameLaunchOptions game_options;
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game_options.disable_display = true;
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exec_runtime(game_options, argc, const_cast<char**>(argv));
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exec_runtime(game_options, argc, argv);
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}
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void runtime_no_kernel_jak2() {
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@@ -120,7 +120,7 @@ void runtime_no_kernel_jak2() {
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GameLaunchOptions game_options;
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game_options.disable_display = true;
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game_options.game_version = GameVersion::Jak2;
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exec_runtime(game_options, argc, const_cast<char**>(argv));
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exec_runtime(game_options, argc, argv);
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}
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void runtime_with_kernel_jak1() {
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@@ -128,7 +128,7 @@ void runtime_with_kernel_jak1() {
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const char* argv[argc] = {"", "-fakeiso", "-debug", "-nosound"};
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GameLaunchOptions game_options;
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game_options.disable_display = true;
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exec_runtime(game_options, argc, const_cast<char**>(argv));
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exec_runtime(game_options, argc, argv);
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}
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void runtime_with_kernel_jak2() {
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@@ -137,7 +137,7 @@ void runtime_with_kernel_jak2() {
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GameLaunchOptions game_options;
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game_options.disable_display = true;
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game_options.game_version = GameVersion::Jak2;
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exec_runtime(game_options, argc, const_cast<char**>(argv));
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exec_runtime(game_options, argc, argv);
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}
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void runtime_with_kernel_no_debug_segment() {
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@@ -145,7 +145,7 @@ void runtime_with_kernel_no_debug_segment() {
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const char* argv[argc] = {"", "-fakeiso", "-debug-mem", "-nosound"};
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GameLaunchOptions game_options;
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game_options.disable_display = true;
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exec_runtime(game_options, argc, const_cast<char**>(argv));
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exec_runtime(game_options, argc, argv);
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}
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void createDirIfAbsent(const std::string& path) {
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