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[jak2] GOAL side texture animation stuff (#2766)
It turns out we didn't decompile any of this stuff yet.
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@@ -51,6 +51,9 @@ const std::map<InstructionKind, OpenGOALAsm::Function> MIPS_ASM_TO_OPEN_GOAL_FUN
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{InstructionKind::PCPYLD, {".pcpyld", {}}},
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{InstructionKind::PCPYUD, {".pcpyud", {}}},
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// MMI Add
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{InstructionKind::PADDB, {".paddb", {}}},
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// NOTE - depending on how this is used, this may case issues! Be Warned!
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// lots of implicit logic in OpenGOAL depending on argument types!
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{InstructionKind::MFC1, {".mov", {}}},
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