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https://github.com/open-goal/jak-project
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[jak2] GOAL side texture animation stuff (#2766)
It turns out we didn't decompile any of this stuff yet.
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@@ -111,7 +111,7 @@ void InputManager::refresh_device_list() {
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void InputManager::enqueue_ignore_background_controller_events(const bool ignore) {
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const std::lock_guard<std::mutex> lock(m_event_queue_mtx);
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ee_event_queue.push({EEInputEventType::IGNORE_BACKGROUND_CONTROLLER_EVENTS, ignore});
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ee_event_queue.push({EEInputEventType::IGNORE_BACKGROUND_CONTROLLER_EVENTS, ignore, {}, {}, {}});
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}
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void InputManager::ignore_background_controller_events(const bool ignore) {
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@@ -347,7 +347,7 @@ void InputManager::enqueue_update_rumble(const int port,
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const u8 low_intensity,
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const u8 high_intensity) {
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const std::lock_guard<std::mutex> lock(m_event_queue_mtx);
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ee_event_queue.push({EEInputEventType::UPDATE_RUMBLE, port, low_intensity, high_intensity});
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ee_event_queue.push({EEInputEventType::UPDATE_RUMBLE, port, low_intensity, high_intensity, {}});
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}
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int InputManager::update_rumble(int port, u8 low_intensity, u8 high_intensity) {
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@@ -371,7 +371,7 @@ void InputManager::enqueue_update_mouse_options(const bool enabled,
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const bool control_movement) {
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const std::lock_guard<std::mutex> lock(m_event_queue_mtx);
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ee_event_queue.push(
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{EEInputEventType::UPDATE_MOUSE_OPTIONS, enabled, control_camera, control_movement});
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{EEInputEventType::UPDATE_MOUSE_OPTIONS, enabled, control_camera, control_movement, {}});
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}
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void InputManager::update_mouse_options(const bool enabled,
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@@ -436,7 +436,7 @@ void InputManager::reset_input_bindings_to_defaults(const int port,
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void InputManager::enqueue_set_auto_hide_mouse(const bool auto_hide_mouse) {
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const std::lock_guard<std::mutex> lock(m_event_queue_mtx);
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ee_event_queue.push({EEInputEventType::SET_AUTO_HIDE_MOUSE, auto_hide_mouse});
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ee_event_queue.push({EEInputEventType::SET_AUTO_HIDE_MOUSE, auto_hide_mouse, {}, {}, {}});
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}
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void InputManager::set_auto_hide_mouse(const bool auto_hide_mouse) {
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