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add an optional, less-accurate-but-faster sprite render and fix silly math bug (#1102)
* also add a new sprite renderer * claaaang * goal build fix * fix tests, add stack singleton option * make all event-message-blocks the same * diskboot
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@@ -211,4 +211,5 @@
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- It is now an error to use a `none`-typed variable in a condition
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- Debugger will now correctly track when object files are loaded over previous files
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- Asm ops requiring 128-bit inputs will now try harder to convert their inputs when it is appropriate.
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- 0's that are constant propagated to the input of a 128-bit instruction will use `vpxor` instruction to generate the value, instead of `xor` and a `mov`.
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- 0's that are constant propagated to the input of a 128-bit instruction will use `vpxor` instruction to generate the value, instead of `xor` and a `mov`.
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- Add a `stack-singleton-no-clear` stack construction type. It will create a "singleton" inside this function - all other `(new 'stack-singleton` forms with the same type will return the same stack object.
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