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add an optional, less-accurate-but-faster sprite render and fix silly math bug (#1102)
* also add a new sprite renderer * claaaang * goal build fix * fix tests, add stack singleton option * make all event-message-blocks the same * diskboot
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@@ -857,7 +857,7 @@ void InitMachineScheme() {
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*EnableMethodSet = (*EnableMethodSet) + 1;
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load_and_link_dgo_from_c("game", kglobalheap,
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LINK_FLAG_OUTPUT_LOAD | LINK_FLAG_EXECUTE | LINK_FLAG_PRINT_LOGIN,
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0x400000);
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0x400000, true);
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*EnableMethodSet = (*EnableMethodSet) - 1;
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kernel_packages->value =
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