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add an optional, less-accurate-but-faster sprite render and fix silly math bug (#1102)
* also add a new sprite renderer * claaaang * goal build fix * fix tests, add stack singleton option * make all event-message-blocks the same * diskboot
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+1
@@ -327,6 +327,7 @@
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(message symbol :offset-assert 12)
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(param uint64 7 :offset-assert 16)
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)
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:always-stack-singleton
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:method-count-assert 9
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:size-assert #x48
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:flag-assert #x900000048
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