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https://github.com/open-goal/jak-project
synced 2026-08-22 07:04:29 -04:00
decomp3: lightning renderer, nav code, texture remap, fix progress menu crash (#3461)
Also adds: - BLERC - Minimap (with missing texture for the map, sprites work) - Eco Mine files - Precursor robot boss files - Sewer files - Vehicle files
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@@ -994,6 +994,24 @@ const std::unordered_map<
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{{"data", ArrayFieldDecompMeta(TypeSpec("actor-cshape-ptr"),
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16,
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ArrayFieldDecompMeta::Kind::REF_TO_INLINE_ARR)}}},
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{"nav-mesh",
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{{"poly-array", ArrayFieldDecompMeta(TypeSpec("nav-poly"), 64)},
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{"nav-control-array", ArrayFieldDecompMeta(TypeSpec("nav-control"), 288)}}},
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{"enemy-info",
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{{"idle-anim-script",
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ArrayFieldDecompMeta(TypeSpec("idle-control-frame"),
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32,
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ArrayFieldDecompMeta::Kind::REF_TO_INLINE_ARR)}}},
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{"nav-enemy-info",
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{{"idle-anim-script",
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ArrayFieldDecompMeta(TypeSpec("idle-control-frame"),
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32,
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ArrayFieldDecompMeta::Kind::REF_TO_INLINE_ARR)}}},
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{"vehicle-rider-info",
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{{"attach-point-array",
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ArrayFieldDecompMeta(TypeSpec("vehicle-attach-point"),
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32,
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ArrayFieldDecompMeta::Kind::REF_TO_INLINE_ARR)}}},
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}}};
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goos::Object decompile_structure(const TypeSpec& type,
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