diff --git a/goal_src/jak2/levels/atoll/sig0-course.gc b/goal_src/jak2/levels/atoll/sig0-course.gc index 497559e80a..8814c71745 100644 --- a/goal_src/jak2/levels/atoll/sig0-course.gc +++ b/goal_src/jak2/levels/atoll/sig0-course.gc @@ -2582,7 +2582,8 @@ :on-update (lambda ((arg0 sig-atoll)) (with-pp (cond - ((not (speech-playing? arg0 27)) + ;; TODO remove when VAG streams work + (#f ;; ((not (speech-playing? arg0 27)) (if (>= (- (-> pp clock frame-counter) (-> arg0 waypoint-time0)) (seconds 0.5)) (play-speech arg0 27) ) diff --git a/goal_src/jak2/levels/castle/boss/castle-baron.gc b/goal_src/jak2/levels/castle/boss/castle-baron.gc index e6130f750a..354ed36dd7 100644 --- a/goal_src/jak2/levels/castle/boss/castle-baron.gc +++ b/goal_src/jak2/levels/castle/boss/castle-baron.gc @@ -3313,9 +3313,10 @@ For example for an elevator pre-compute the distance between the first and last (ja-eval) (suspend) ) - (while (nonzero? (get-status *gui-control* (the-as sound-id (-> self id)))) - (suspend) - ) + ;; TODO uncomment when VAG streams work + ;; (while (nonzero? (get-status *gui-control* (the-as sound-id (-> self id)))) + ;; (suspend) + ;; ) (set! (-> self movie-handle) (ppointer->handle (process-spawn scene-player :init scene-player-init diff --git a/goal_src/jak2/levels/dig/dig-obs.gc b/goal_src/jak2/levels/dig/dig-obs.gc index 6ee5fcda83..34694c7771 100644 --- a/goal_src/jak2/levels/dig/dig-obs.gc +++ b/goal_src/jak2/levels/dig/dig-obs.gc @@ -562,9 +562,10 @@ (suspend) (set! v1-12 (and *target* (not (focus-test? *target* in-air)) (process-grab? *target* #f))) ) - (while (!= (get-status *gui-control* s5-0) (gui-status ready)) - (suspend) - ) + ;; TODO uncomment when VAG streams work + ;; (while (!= (get-status *gui-control* s5-0) (gui-status ready)) + ;; (suspend) + ;; ) (set! (-> self state-time) (-> self clock frame-counter)) (until (>= (- (-> self clock frame-counter) (-> self state-time)) (seconds 0.2)) (suspend)