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[jak2] fix missing drill crane center part (#2692)
We were forcing the drill crane to draw at lod 0, but we should have listened to the game and drawn it at lod 1.
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@@ -424,7 +424,7 @@ void pc_memmove(u32 dst, u32 src, u32 size) {
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memmove(Ptr<u8>(dst).c(), Ptr<u8>(src).c(), size);
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}
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void send_gfx_dma_chain(u32 bank, u32 chain) {
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void send_gfx_dma_chain(u32 /*bank*/, u32 chain) {
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if (Gfx::GetCurrentRenderer()) {
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Gfx::GetCurrentRenderer()->send_chain(g_ee_main_mem, chain);
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}
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