Merge remote-tracking branch 'origin/master' into v/update-fmt

This commit is contained in:
Tyler Wilding
2025-04-12 13:34:49 -04:00
12 changed files with 55 additions and 35 deletions
@@ -195,7 +195,7 @@ std::string debug_dump_to_obj(const std::vector<CollideListItem>& list) {
faces.emplace_back(f.verts[0] + f_off, f.verts[1] + f_off, f.verts[2] + f_off);
}
for (u32 t = 0; t < item.unpacked.vu0_buffer.size(); t++) {
verts.push_back(item.unpacked.vu0_buffer[t] / 65536);
verts.push_back(item.unpacked.vu0_buffer[t] / 4096);
}
}
@@ -261,8 +261,9 @@ void extract_collide_frags(const level_tools::DrawableTreeCollideFragment* tree,
if (config.rip_collision) {
auto debug_out = debug_dump_to_obj(all_frags);
auto file_path = file_util::get_file_path(
{fmt::format("debug_out/{}", config.game_name), fmt::format("collide-{}.obj", debug_name)});
auto file_path =
file_util::get_file_path({fmt::format("decompiler_out/{}/collision", config.game_name),
fmt::format("collide-{}.obj", debug_name)});
file_util::create_dir_if_needed_for_file(file_path);
file_util::write_text_file(file_path, debug_out);
}
@@ -509,8 +510,9 @@ void extract_collide_frags(const level_tools::CollideHash& chash,
// out.collision.vertices every 3 vertices make a face, so it duplicates vertices in many cases
// for now debug_dump_to_obj isn't smart and doesn't hash these to save space or anything
auto debug_out = debug_dump_to_obj(out.collision.vertices);
auto file_path = file_util::get_file_path(
{fmt::format("debug_out/{}", config.game_name), fmt::format("collide-{}.obj", debug_name)});
auto file_path =
file_util::get_file_path({fmt::format("decompiler_out/{}/collision", config.game_name),
fmt::format("collide-{}.obj", debug_name)});
file_util::create_dir_if_needed_for_file(file_path);
file_util::write_text_file(file_path, debug_out);
}
+8 -6
View File
@@ -339,8 +339,8 @@ void extract_common(const ObjectFileDB& db,
compressed.data(), compressed.size());
if (config.rip_levels) {
auto file_path = file_util::get_jak_project_dir() / "glb_out" /
game_version_names[config.game_version] / "common";
auto file_path = file_util::get_jak_project_dir() / "decompiler_out" /
game_version_names[config.game_version] / "levels" / "common";
save_level_foreground_as_gltf(tfrag_level, art_group_data, file_path);
}
}
@@ -376,13 +376,15 @@ void extract_from_level(const ObjectFileDB& db,
compressed.data(), compressed.size());
if (config.rip_levels) {
auto back_file_path = file_util::get_jak_project_dir() / "glb_out" /
game_version_names[config.game_version] / level_data.level_name /
auto back_file_path = file_util::get_jak_project_dir() / "decompiler_out" /
game_version_names[config.game_version] / "levels" /
level_data.level_name /
fmt::format("{}-background.glb", level_data.level_name);
file_util::create_dir_if_needed_for_file(back_file_path);
save_level_background_as_gltf(level_data, back_file_path);
auto fore_file_path = file_util::get_jak_project_dir() / "glb_out" /
game_version_names[config.game_version] / level_data.level_name;
auto fore_file_path = file_util::get_jak_project_dir() / "decompiler_out" /
game_version_names[config.game_version] / "levels" /
level_data.level_name;
save_level_foreground_as_gltf(level_data, art_group_data, fore_file_path);
}
file_util::write_text_file(entities_folder / fmt::format("{}-actors.json", level_data.level_name),