[decomp] Decompile some time-of-day stuff, support new style Jak 2 time of day (#1943)

- Add "tfrag-water" tfrag tree support (may just be the same as Jak 1's
'dirt' for the settings)
- Add "tfrag-trans" tfrag tree support, reusing "trans-tfrag" from jak
1.
- Add a hack to `LinkedObjectFileCreation` to handle `oracle`, which is
accidentally multiply defined as a type leftover from jak 1 (an entity
in village1), and level info for jak 2.
- Add `VI1.DGO`
- add `time-of-day.gc`, and a few other stub functions so it works
- Set up some time of day stuff in GOAL for jak 2/PC renderers
- Clean up time of day in c++ renderers, support the more complicated
weight system used by jak 2 (backward compatible with jak 1, thankfully)

The mood functions now run, so this could cause problems if they rely on
stuff we don't have yet. But it seems fine for ctysluma and prison for
now.


![image](https://user-images.githubusercontent.com/48171810/194719441-d185f59c-19dc-4cd3-a5c4-00b0cfe1d6c3.png)


![image](https://user-images.githubusercontent.com/48171810/194719449-6e051bf3-0750-42e5-a654-901313dbe479.png)


![image](https://user-images.githubusercontent.com/48171810/194719455-3ca6793e-873a-449a-8e85-9c20ffeb4da3.png)


![image](https://user-images.githubusercontent.com/48171810/194719461-8f27af17-4434-4492-96cd-8c5eec6eafdf.png)


![image](https://user-images.githubusercontent.com/48171810/194719468-720715b9-985a-4acf-928c-eab948cfcb03.png)


![image](https://user-images.githubusercontent.com/48171810/194719486-bfb91e83-f6ca-4585-80ad-3b2c0cbbd5af.png)


![image](https://user-images.githubusercontent.com/48171810/194719492-df065d2f-cb5a-47e3-a248-f5317c42082f.png)


![image](https://user-images.githubusercontent.com/48171810/194719507-91e1f477-ecfe-4d6c-b744-5f24646255ca.png)
This commit is contained in:
water111
2022-10-08 13:33:03 -04:00
committed by GitHub
parent be1e40a041
commit 3d4dfb2077
60 changed files with 2076 additions and 289 deletions
@@ -126,7 +126,11 @@ static uint32_t c_symlink2(LinkedObjectFile& f,
word_kind = LinkedWord::EMPTY_PTR;
break;
case SymbolLinkKind::TYPE:
dts.add_symbol(name, "type", {});
// hack for jak 2: this symbol is used as a type in village 1 and also the oracle level
// level info. We'll just leave it out, as we don't really need these definitions.
if (std::string(name) != "oracle") {
dts.add_symbol(name, "type", {});
}
word_kind = LinkedWord::TYPE_PTR;
break;
default: