game: Get camera code working (#965)

* cmake: disable edit&continue flags

* goos: make the build system work for alternate file paths nicely

* vs: update vs config

* vscode: extend terminal buffer!

* vs: fix presets

* debugger: fix exception handler

* game: add logo to application

* decomp: get `cam-master` to "work" -- manually changed return type

* debugger: fix printing issue

* game: get the camera actually working

* game: neutralize the analog sticks

* game: support analog sticks

* tests: update ref tests

* temp commit - inprogress stuff

* fix `send-macro`

* turn camera stuff back on, seems to work.  Still kernel-dispatch problem though

* address feedback

* formatting
This commit is contained in:
Tyler Wilding
2021-11-13 22:41:15 -05:00
committed by GitHub
parent d2f02600de
commit 44c43610ce
45 changed files with 10235 additions and 1332 deletions
+8 -2
View File
@@ -9,9 +9,15 @@ tasks:
ignore_error: true
run-game:
cmds:
- ./out/build/Debug/bin/gk.exe -fakeiso -debug -nodisplay
repl:
- ./out/build/Release/bin/gk.exe -fakeiso -debug
run-game-headless:
cmds:
- ./out/build/Release/bin/gk.exe -fakeiso -debug -nodisplay
repl:
env:
OPENGOAL_DECOMP_DIR: "jak1/"
cmds:
# (mi) | (test-play)
- ./out/build/Release/bin/goalc.exe -auto-lt
decomp:
cmds: