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game: Get camera code working (#965)
* cmake: disable edit&continue flags * goos: make the build system work for alternate file paths nicely * vs: update vs config * vscode: extend terminal buffer! * vs: fix presets * debugger: fix exception handler * game: add logo to application * decomp: get `cam-master` to "work" -- manually changed return type * debugger: fix printing issue * game: get the camera actually working * game: neutralize the analog sticks * game: support analog sticks * tests: update ref tests * temp commit - inprogress stuff * fix `send-macro` * turn camera stuff back on, seems to work. Still kernel-dispatch problem though * address feedback * formatting
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@@ -395,7 +395,8 @@ std::optional<RegisterAccess> rewrite_to_get_var(std::vector<FormElement*>& defa
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auto cast = last_op_as_set->required_cast(env);
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if (cast && cast == TypeSpec("none")) {
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env.func->warnings.general_warning(
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"rewrite_to_get_var got a none typed variable. Is there unreachable code?");
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"rewrite_to_get_var got a none typed variable. Is there unreachable code?. [OP: {}]",
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last_op_as_set->dst().idx());
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cast = std::nullopt;
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}
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if (cast) {
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