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game: Get camera code working (#965)
* cmake: disable edit&continue flags * goos: make the build system work for alternate file paths nicely * vs: update vs config * vscode: extend terminal buffer! * vs: fix presets * debugger: fix exception handler * game: add logo to application * decomp: get `cam-master` to "work" -- manually changed return type * debugger: fix printing issue * game: get the camera actually working * game: neutralize the analog sticks * game: support analog sticks * tests: update ref tests * temp commit - inprogress stuff * fix `send-macro` * turn camera stuff back on, seems to work. Still kernel-dispatch problem though * address feedback * formatting
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@@ -10,7 +10,7 @@
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(define *dm-cam-mode-interpolation* (the-as debug-menu 0))
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;; definition for function dm-cam-mode-func
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(defun dm-cam-mode-func ((arg0 uint) (arg1 int))
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(defun dm-cam-mode-func ((arg0 (state camera-slave)) (arg1 int))
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(if (and (= arg1 4) arg0)
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(send-event *camera* 'change-state arg0 *dm-cam-mode-interpolation*)
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)
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