[decompiler] as-type and font method support (#3855)

Add support for `as-type` macro, and detecting inline font methods. This
works in all three games but I've only updated jak 3's goal_src for now.
Eventually I will go back and work through the others, but I want to get
more decompiler features in first.


![image](https://github.com/user-attachments/assets/5c31bf85-97b4-437c-bc4b-dc054e60551e)

---------

Co-authored-by: water111 <awaterford1111445@gmail.com>
This commit is contained in:
water111
2025-02-01 21:23:11 -05:00
committed by GitHub
parent d5590ab638
commit 48cb9bb787
645 changed files with 5391 additions and 16694 deletions
+1 -6
View File
@@ -93,12 +93,7 @@
;; definition for function camera-teleport-to-entity-named
;; WARN: Return type mismatch int vs none.
(defun camera-teleport-to-entity-named ((arg0 string))
(let* ((gp-0 (entity-by-name arg0))
(a0-3 (if (type? gp-0 entity-actor)
gp-0
)
)
)
(let ((a0-3 (as-type (entity-by-name arg0) entity-actor)))
(if a0-3
(camera-teleport-to-entity (the-as entity-actor a0-3))
(format #t "sorry, couldn't find an actor named '~S'~%" arg0)