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decomp: evilbro (#774)
* add script to make adding lambda label casts a bit easier * decomp: almost finish `evil-bro` blocked by handle -> process conversion it seems: `No method or function named .asm.sllv.r0 for type (pointer process-tree)` * so close! SLLV issue (not a simple handle scenario) * decomp: finalize `evilbro` blocked by func return type * decomp: finish `evilbro`
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@@ -98,22 +98,22 @@
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(skippable basic :offset-assert 276)
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(blend-on-exit basic :offset-assert 280)
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(camera uint64 :offset-assert 288)
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(will-talk basic :offset-assert 296)
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(will-talk symbol :offset-assert 296)
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(talk-message uint32 :offset-assert 300)
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(last-talk uint64 :offset-assert 304)
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(bounce-away basic :offset-assert 312)
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(bounce-away symbol :offset-assert 312)
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(ambient ambient-control :inline :offset-assert 320)
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(center-joint-index int32 :offset-assert 336)
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(draw-bounds-y-offset float :offset-assert 340)
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(neck-joint-index int32 :offset-assert 344)
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(fuel-cell-anim basic :offset-assert 348)
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(fuel-cell-anim spool-anim :offset-assert 348)
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(sound-flava uint8 :offset-assert 352)
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(have-flava basic :offset-assert 356)
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(have-flava symbol :offset-assert 356)
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(music basic :offset-assert 360)
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(have-music basic :offset-assert 364)
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(been-kicked basic :offset-assert 368)
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(cur-trans-hook basic :offset-assert 372)
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(shadow-backup basic :offset-assert 376)
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(have-music symbol :offset-assert 364)
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(been-kicked symbol :offset-assert 368)
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(cur-trans-hook function :offset-assert 372)
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(shadow-backup shadow-geo :offset-assert 376)
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)
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:heap-base #x110
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:method-count-assert 53
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