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[decomp] add a bunch of flag enums (#1350)
* update refs * first pass * update refs 2 * update * update * update * stuff and things * accidentally wiped this * fancy decomp for static sound specs * clang * 5 more refs
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@@ -448,7 +448,7 @@ goos::Object decompile_sparticle_group_item(const TypeSpec& type,
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const std::vector<std::vector<LinkedWord>>& words,
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const TypeSystem& ts,
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const LinkedObjectFile* file) {
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auto normal = decompile_structure(type, label, labels, words, ts, file, false);
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// auto normal = decompile_structure(type, label, labels, words, ts, file, false);
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// fmt::print("Doing: {}\n", normal.print());
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auto uncast_type_info = ts.lookup_type(type);
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auto type_info = dynamic_cast<StructureType*>(uncast_type_info);
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