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[jak 2] texture (#1866)
- Decompile and patch `texture.gc` for PC - Improve decompiler when offset doesn't fit in immediate (for types larger than 8k and some scratchpad accesses) - Fix symbol->string issues in both jak 1 and 2 - Fix bug with VIF interrupt used to profile VU code (hooked up to OpenGLRenderer BucketRenderers in PC port) - Support `~o` in `format`. - Uncomment stuff in `merc.gc` that now works!  fixes https://github.com/open-goal/jak-project/issues/1850
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@@ -666,7 +666,6 @@ void Debugger::read_symbol_table_jak2() {
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bytes_read += 128;
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// just in case
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str_buff[127] = '\0';
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fmt::print("got {}\n", str_buff);
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// GOAL sym - s7
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auto sym_offset = s32(offset + st_base + BASIC_OFFSET) - s32(m_debug_context.s7);
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