[jak 2] texture (#1866)

- Decompile and patch `texture.gc` for PC
- Improve decompiler when offset doesn't fit in immediate (for types
larger than 8k and some scratchpad accesses)
- Fix symbol->string issues in both jak 1 and 2
- Fix bug with VIF interrupt used to profile VU code (hooked up to
OpenGLRenderer BucketRenderers in PC port)
- Support `~o` in `format`.
- Uncomment stuff in `merc.gc` that now works!

![image](https://user-images.githubusercontent.com/48171810/189505469-941b4a3e-23c7-4740-aa1b-2e461ed19fa9.png)

fixes https://github.com/open-goal/jak-project/issues/1850
This commit is contained in:
water111
2022-09-11 14:17:55 -04:00
committed by GitHub
parent 017070525a
commit 4eea31c3e9
111 changed files with 9110 additions and 3789 deletions
+1 -1
View File
@@ -3,4 +3,4 @@
# Directory of this script
DIR="$( cd "$( dirname "${BASH_SOURCE[0]}" )" >/dev/null 2>&1 && pwd )"
"${DIR}"/../../build/decompiler/decompiler "${DIR}"/../../decompiler/config/jak1_ntsc_black_label.jsonc "${DIR}"/../../iso_data "${DIR}"/../../decompiler_out
"${DIR}"/../../build/decompiler/decompiler "${DIR}"/../../decompiler/config/jak1_ntsc_black_label.jsonc "${DIR}"/../../iso_data "${DIR}"/../../decompiler_out