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[jak 2] texture (#1866)
- Decompile and patch `texture.gc` for PC - Improve decompiler when offset doesn't fit in immediate (for types larger than 8k and some scratchpad accesses) - Fix symbol->string issues in both jak 1 and 2 - Fix bug with VIF interrupt used to profile VU code (hooked up to OpenGLRenderer BucketRenderers in PC port) - Support `~o` in `format`. - Uncomment stuff in `merc.gc` that now works!  fixes https://github.com/open-goal/jak-project/issues/1850
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@@ -3,4 +3,4 @@
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# Directory of this script
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DIR="$( cd "$( dirname "${BASH_SOURCE[0]}" )" >/dev/null 2>&1 && pwd )"
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"${DIR}"/../../build/decompiler/decompiler "${DIR}"/../../decompiler/config/jak1_ntsc_black_label.jsonc "${DIR}"/../../iso_data "${DIR}"/../../decompiler_out
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"${DIR}"/../../build/decompiler/decompiler "${DIR}"/../../decompiler/config/jak1_ntsc_black_label.jsonc "${DIR}"/../../iso_data "${DIR}"/../../decompiler_out
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