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decomp: finalize rigid-body
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@@ -94,8 +94,8 @@
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((move-vec vector :inline :offset-assert 16)
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(best-u float :offset-assert 32)
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(best-tri collide-tri-result :inline :offset-assert 48)
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(best-from-prim basic :offset-assert 132)
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(best-to-prim basic :offset-assert 136)
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(best-from-prim collide-shape-prim :offset-assert 132)
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(best-to-prim collide-shape-prim :offset-assert 136)
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)
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:method-count-assert 10
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:size-assert #x8c
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@@ -119,8 +119,8 @@
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;; definition of type collide-overlap-result
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(deftype collide-overlap-result (structure)
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((best-dist float :offset-assert 0)
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(best-from-prim basic :offset-assert 4)
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(best-to-prim basic :offset-assert 8)
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(best-from-prim collide-shape-prim :offset-assert 4)
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(best-to-prim collide-shape-prim :offset-assert 8)
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(best-from-tri collide-tri-result :inline :offset-assert 16)
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)
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:method-count-assert 10
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