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[jak3] Set up ckernel (#3308)
This sets up the C Kernel for Jak 3, and makes it possible to build and load code built with `goalc --jak3`. There's not too much interesting here, other than they switched to a system where symbol IDs (unique numbers less than 2^14) are generated at compile time, and those get included in the object file itself. This is kind of annoying, since it means all tools that produce a GOAL object file need to work together to assign unique symbol IDs. And since the symbol IDs can't conflict, and are only a number between 0 and 2^14, you can't just hash and hope for no collisions. We work around this by ignoring the IDs and re-assigning our own. I think this is very similar to what the C Kernel did on early builds of Jak 3 which supported loading old format level files, which didn't have the IDs included. As far as I can tell, this shouldn't cause any problems. It defeats all of their fancy tricks to save memory by not storing the symbol string, but we don't care.
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@@ -367,7 +367,7 @@ void ObjectFileDB::ir2_analyze_all_types(const fs::path& output_file,
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for (const auto& [obj_name, type_names] : all_type_names) {
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for (const auto& type_name : type_names) {
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if (str_util::starts_with(sym_name, type_name) &&
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type_name.length() > longest_match_length) {
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(int)type_name.length() > longest_match_length) {
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longest_match_length = type_name.length();
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longest_match = type_name;
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longest_match_object_name = obj_name;
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