random fixes + support clang-cl on visual studio (#1129)

* delete unused shaders

* hide some options in debug menu

* change fullscreen logic a bit

* add "all actors" toggle

* borderless fix and fix alpha in direct renderer untextured (do we need a separate shader for that?)

* fix fuel cell orbit icons in widescreen

* fix `curve` types

* refs

* fix levitator task...

* fix some task stuff

* update font code a bit (temp)

* cmake, third-party and visual studio overhaul

* Update .gitmodules

* update modules

* clone repos

* fix encoding in zydis

* where did these come from

* try again

* add submodule

* Update 11zip

* Update 11zip

* Update 11zip

* delete

* try again

* clang

* update compiler flags

* delete 11zip. go away.

* Create memory-dump-p2s.py

* properly

* fix minimum architecture c++ compiler flags

* fix zydis

* oops

* Update all-types.gc

* fix clang-cl tests

* make "all actors" work better, entity debug qol

* update game-text conversion code to be more modularized

* Create vendor.txt

* fix typos and minor things

* update refs

* clang

* Attempt to add clang-cl support to vs2019 and CI

* vs2022 + clang-cl

* srsly? fix clang build

* Update launch.vs.json

* extend windows CI timer
This commit is contained in:
ManDude
2022-02-08 00:15:37 +00:00
committed by GitHub
parent 1bf6972f21
commit 5b44aece75
1120 changed files with 335829 additions and 29329 deletions
+16 -9
View File
@@ -16,15 +16,16 @@ jobs:
# Prevent one build from failing everything (although maybe those should be included as experimental builds instead)
fail-fast: false
matrix:
os: [windows-2019]
os: [windows-2022]
config: [Release]
compiler: [msvc, clang]
experimental: [false]
name: ${{ matrix.config }}
name: ${{ matrix.config }}-${{ matrix.compiler }}
runs-on: ${{ matrix.os }}
continue-on-error: ${{ matrix.experimental }}
# Set some sort of timeout in the event of run-away builds. We are limited on concurrent jobs so, get rid of them.
timeout-minutes: 20
timeout-minutes: 25 # 5 more minutes than linux
env: # overrides: https://github.com/mbitsnbites/buildcache/blob/master/doc/configuration.md
BUILDCACHE_MAX_CACHE_SIZE: 1000000000 # 1gb
@@ -53,25 +54,31 @@ jobs:
- name: Setup Buildcache
uses: mikehardy/buildcache-action@v1.2.2
with:
cache_key: ${{ matrix.os }}-${{ matrix.config }}
cache_key: ${{ matrix.os }}-${{ matrix.config }}-${{ matrix.compiler }}
- name: CMake Generation
shell: cmd # ideally id like everything to be powershell but running this bat file is finicky
run: |
call "C:/Program Files (x86)/Microsoft Visual Studio/2019/Enterprise/VC/Auxiliary/Build/vcvars64.bat"
cmake -B build -G "NMake Makefiles" -DCMAKE_BUILD_TYPE=Release -DCMAKE_C_COMPILER_LAUNCHER="${{ github.workspace }}"/buildcache/bin/buildcache.exe -DCMAKE_CXX_COMPILER_LAUNCHER="${{ github.workspace }}"/buildcache/bin/buildcache.exe .
if "${{ matrix.compiler }}" == "clang" (
call "C:/Program Files/Microsoft Visual Studio/2022/Enterprise/VC/Auxiliary/Build/vcvars64.bat"
cmake -B build -G "NMake Makefiles" -DCMAKE_BUILD_TYPE=Release -DCMAKE_C_COMPILER_LAUNCHER="${{ github.workspace }}"/buildcache/bin/buildcache.exe -DCMAKE_CXX_COMPILER_LAUNCHER="${{ github.workspace }}"/buildcache/bin/buildcache.exe "-DCMAKE_C_COMPILER=C:/Program Files/LLVM/bin/clang-cl.exe" "-DCMAKE_CXX_COMPILER=C:/Program Files/LLVM/bin/clang-cl.exe" .
) else (
call "C:/Program Files/Microsoft Visual Studio/2022/Enterprise/VC/Auxiliary/Build/vcvars64.bat"
cmake -B build -G "NMake Makefiles" -DCMAKE_BUILD_TYPE=Release -DCMAKE_C_COMPILER_LAUNCHER="${{ github.workspace }}"/buildcache/bin/buildcache.exe -DCMAKE_CXX_COMPILER_LAUNCHER="${{ github.workspace }}"/buildcache/bin/buildcache.exe .
)
- name: Build Project
working-directory: ./build
shell: cmd
run: |
call "C:/Program Files (x86)/Microsoft Visual Studio/2019/Enterprise/VC/Auxiliary/Build/vcvars64.bat"
set CL=/MP
call "C:/Program Files/Microsoft Visual Studio/2022/Enterprise/VC/Auxiliary/Build/vcvars64.bat"
if "${{ matrix.compiler }}" == "msvc" (
set CL=/MP
)
nmake
- name: Run Tests
timeout-minutes: 5
env:
NEXT_DIR: ${{ github.workspace }}
FAKE_ISO_PATH: ${{ github.workspace }}/game/fake_iso.txt
run: ./build/bin/goalc-test.exe --gtest_color=yes --gtest_filter="-*MANUAL_TEST*"