random fixes + support clang-cl on visual studio (#1129)

* delete unused shaders

* hide some options in debug menu

* change fullscreen logic a bit

* add "all actors" toggle

* borderless fix and fix alpha in direct renderer untextured (do we need a separate shader for that?)

* fix fuel cell orbit icons in widescreen

* fix `curve` types

* refs

* fix levitator task...

* fix some task stuff

* update font code a bit (temp)

* cmake, third-party and visual studio overhaul

* Update .gitmodules

* update modules

* clone repos

* fix encoding in zydis

* where did these come from

* try again

* add submodule

* Update 11zip

* Update 11zip

* Update 11zip

* delete

* try again

* clang

* update compiler flags

* delete 11zip. go away.

* Create memory-dump-p2s.py

* properly

* fix minimum architecture c++ compiler flags

* fix zydis

* oops

* Update all-types.gc

* fix clang-cl tests

* make "all actors" work better, entity debug qol

* update game-text conversion code to be more modularized

* Create vendor.txt

* fix typos and minor things

* update refs

* clang

* Attempt to add clang-cl support to vs2019 and CI

* vs2022 + clang-cl

* srsly? fix clang build

* Update launch.vs.json

* extend windows CI timer
This commit is contained in:
ManDude
2022-02-08 00:15:37 +00:00
committed by GitHub
parent 1bf6972f21
commit 5b44aece75
1120 changed files with 335829 additions and 29329 deletions
+2 -2
View File
@@ -776,7 +776,7 @@
#f
)
(defun-debug add-debug-curve ((arg0 symbol) (arg1 bucket-id) (arg2 pointer) (arg3 int) (arg4 (inline-array vector)) (arg5 int) (arg6 rgba))
(defun-debug add-debug-curve ((arg0 symbol) (arg1 bucket-id) (arg2 (inline-array vector)) (arg3 int) (arg4 (pointer float)) (arg5 int) (arg6 rgba))
(if (not arg0)
(return #f)
@@ -785,7 +785,7 @@
(sv-48 (new-stack-vector0))
(sv-64 (* arg3 4))
)
(curve-evaluate! sv-48 (-> arg4 0 x) arg2 arg3 arg4 arg5)
(curve-evaluate! sv-48 (-> arg4 0) arg2 arg3 arg4 arg5)
(let ((sv-80 0))
(while (< sv-80 sv-64)
(set! (-> s0-0 quad) (-> sv-48 quad))