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https://github.com/open-goal/jak-project
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random fixes + support clang-cl on visual studio (#1129)
* delete unused shaders * hide some options in debug menu * change fullscreen logic a bit * add "all actors" toggle * borderless fix and fix alpha in direct renderer untextured (do we need a separate shader for that?) * fix fuel cell orbit icons in widescreen * fix `curve` types * refs * fix levitator task... * fix some task stuff * update font code a bit (temp) * cmake, third-party and visual studio overhaul * Update .gitmodules * update modules * clone repos * fix encoding in zydis * where did these come from * try again * add submodule * Update 11zip * Update 11zip * Update 11zip * delete * try again * clang * update compiler flags * delete 11zip. go away. * Create memory-dump-p2s.py * properly * fix minimum architecture c++ compiler flags * fix zydis * oops * Update all-types.gc * fix clang-cl tests * make "all actors" work better, entity debug qol * update game-text conversion code to be more modularized * Create vendor.txt * fix typos and minor things * update refs * clang * Attempt to add clang-cl support to vs2019 and CI * vs2022 + clang-cl * srsly? fix clang build * Update launch.vs.json * extend windows CI timer
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@@ -1118,7 +1118,14 @@
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;; definition (debug) for function add-debug-curve
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;; Used lq/sq
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(defun-debug add-debug-curve ((arg0 symbol) (arg1 bucket-id) (arg2 pointer) (arg3 int) (arg4 (inline-array vector)) (arg5 int) (arg6 rgba))
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(defun-debug add-debug-curve ((arg0 symbol)
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(arg1 bucket-id)
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(arg2 (inline-array vector))
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(arg3 int)
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(arg4 (pointer float))
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(arg5 int)
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(arg6 rgba)
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)
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(local-vars (sv-48 vector) (sv-64 int) (sv-80 int))
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(if (not arg0)
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(return #f)
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@@ -1127,7 +1134,7 @@
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(set! sv-48 (new 'stack-no-clear 'vector))
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(set! (-> sv-48 quad) (the-as uint128 0))
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(set! sv-64 (* arg3 4))
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(curve-evaluate! sv-48 (-> arg4 0 x) arg2 arg3 arg4 arg5)
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(curve-evaluate! sv-48 (-> arg4 0) arg2 arg3 arg4 arg5)
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(set! sv-80 0)
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(while (< sv-80 sv-64)
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(set! (-> s0-0 quad) (-> sv-48 quad))
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