random fixes + support clang-cl on visual studio (#1129)

* delete unused shaders

* hide some options in debug menu

* change fullscreen logic a bit

* add "all actors" toggle

* borderless fix and fix alpha in direct renderer untextured (do we need a separate shader for that?)

* fix fuel cell orbit icons in widescreen

* fix `curve` types

* refs

* fix levitator task...

* fix some task stuff

* update font code a bit (temp)

* cmake, third-party and visual studio overhaul

* Update .gitmodules

* update modules

* clone repos

* fix encoding in zydis

* where did these come from

* try again

* add submodule

* Update 11zip

* Update 11zip

* Update 11zip

* delete

* try again

* clang

* update compiler flags

* delete 11zip. go away.

* Create memory-dump-p2s.py

* properly

* fix minimum architecture c++ compiler flags

* fix zydis

* oops

* Update all-types.gc

* fix clang-cl tests

* make "all actors" work better, entity debug qol

* update game-text conversion code to be more modularized

* Create vendor.txt

* fix typos and minor things

* update refs

* clang

* Attempt to add clang-cl support to vs2019 and CI

* vs2022 + clang-cl

* srsly? fix clang build

* Update launch.vs.json

* extend windows CI timer
This commit is contained in:
ManDude
2022-02-08 00:15:37 +00:00
committed by GitHub
parent 1bf6972f21
commit 5b44aece75
1120 changed files with 335829 additions and 29329 deletions
+1 -1
View File
@@ -3183,7 +3183,7 @@
)
;; definition for function dm-give-cell
;; INFO: Return type mismatch int vs none.
;; INFO: Return type mismatch game-task vs none.
(defun dm-give-cell ((arg0 game-task))
(send-event *target* 'get-pickup 6 (the float arg0))
(close-specific-task! arg0 (task-status need-resolution))