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https://github.com/open-goal/jak-project
synced 2026-07-11 07:25:37 -04:00
decompiler: allow jak 3 texture and model extraction (#3080)
Added some hacks and stubs to allow extracting textures and models.
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@@ -465,7 +465,8 @@ void TieFragment::read_from_file(TypedRef ref,
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num_tris = read_plain_data_field<u16>(ref, "num-tris", dts);
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num_dverts = read_plain_data_field<u16>(ref, "num-dverts", dts);
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break;
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case GameVersion::Jak2: {
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case GameVersion::Jak2:
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case GameVersion::Jak3: {
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auto debug_data_ref = TypedRef(deref_label(get_field_ref(ref, "debug", dts)),
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dts.ts.lookup_type("tie-fragment-debug"));
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num_tris = read_plain_data_field<u16>(debug_data_ref, "num-tris", dts);
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@@ -950,6 +951,7 @@ void PrototypeBucketTie::read_from_file(TypedRef ref,
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ASSERT(flags == 0 || flags == 2);
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break;
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case GameVersion::Jak2:
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case GameVersion::Jak3:
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flags = read_plain_data_field<u16>(ref, "flags", dts);
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break;
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default:
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@@ -1629,6 +1631,7 @@ void PrototypeBucketShrub::read_from_file(TypedRef ref,
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ASSERT(flags == 0 || flags == 2);
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break;
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case GameVersion::Jak2:
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case GameVersion::Jak3:
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flags = read_plain_data_field<u16>(ref, "flags", dts);
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break;
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default:
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@@ -2066,6 +2069,7 @@ void BspHeader::read_from_file(const decompiler::LinkedObjectFile& file,
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visible_list_length = read_plain_data_field<s32>(ref, "visible-list-length", dts);
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break;
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case GameVersion::Jak2:
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case GameVersion::Jak3:
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visible_list_length = read_plain_data_field<s16>(ref, "visible-list-length", dts);
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break;
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default:
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