diff --git a/game/graphics/opengl_renderer/sprite/GlowRenderer.cpp b/game/graphics/opengl_renderer/sprite/GlowRenderer.cpp index 8bb0675d72..589e2c28ea 100644 --- a/game/graphics/opengl_renderer/sprite/GlowRenderer.cpp +++ b/game/graphics/opengl_renderer/sprite/GlowRenderer.cpp @@ -539,6 +539,8 @@ void GlowRenderer::draw_probes(SharedRenderState* render_state, glBindVertexArray(m_ogl.vao); glEnable(GL_PRIMITIVE_RESTART); glPrimitiveRestartIndex(UINT32_MAX); + // don't want to write to the depth buffer we just copied, just test against it. + glDepthMask(GL_FALSE); GLint old_viewport[4]; glGetIntegerv(GL_VIEWPORT, old_viewport); glViewport(0, 0, m_ogl.probe_fbo_w, m_ogl.probe_fbo_h);