decompiler: add texture merging feature (#3083)

This commit is contained in:
Tyler Wilding
2023-10-12 17:02:36 -06:00
committed by GitHub
parent 598ba1aaa3
commit 60eaac8051
4 changed files with 47 additions and 0 deletions
+7
View File
@@ -298,6 +298,13 @@ int main(int argc, char** argv) {
mem_log("After textures: {} MB", get_peak_rss() / (1024 * 1024));
// Merge textures before replacing them, in other words, replacements take priority
auto texture_merge_path = file_util::get_jak_project_dir() / "game" / "assets" /
game_version_names[config.game_version] / "texture_merges";
if (fs::exists(texture_merge_path)) {
tex_db.merge_textures(texture_merge_path);
}
auto replacements_path = file_util::get_jak_project_dir() / "texture_replacements";
if (fs::exists(replacements_path)) {
tex_db.replace_textures(replacements_path);