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Collision mesh extraction (#1330)
* temp * extract collision mesh * temp * improve * toggle, cleanup
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@@ -290,7 +290,7 @@ void decompile(std::filesystem::path jak1_input_files) {
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// levels
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{
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extract_all_levels(db, tex_db, config.levels_to_extract, "GAME.CGO", config.hacks,
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config.rip_levels);
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config.rip_levels, config.extract_collision);
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}
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}
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