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Collision mesh extraction (#1330)
* temp * extract collision mesh * temp * improve * toggle, cleanup
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@@ -210,7 +210,7 @@ int main(int argc, char** argv) {
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if (config.levels_extract) {
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extract_all_levels(db, tex_db, config.levels_to_extract, "GAME.CGO", config.hacks,
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config.rip_levels);
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config.rip_levels, config.extract_collision);
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}
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fmt::print("[Mem] After extraction: {} MB\n", get_peak_rss() / (1024 * 1024));
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