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Extract levels+collision to decompiler_out (adjacent to textures+audio) (#3882)
should make it nice and easy to jump to the `decompiler_out/<game>` folder in the launcher and show the user all their exported things.  also adds a taskfile command for ripping audio. and fixes jak1 collision extract scaling. I [previously fixed this for jak2/3](https://github.com/open-goal/jak-project/pull/3292#discussion_r1442595308) but never fixed for jak1 apparently before:  after: 
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@@ -144,6 +144,9 @@ tasks:
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rip-collision:
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cmds:
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- "{{.DECOMP_BIN_RELEASE_DIR}}/decompiler \"./decompiler/config/{{.DECOMP_CONFIG}}\" \"./iso_data\" \"./decompiler_out\" --version \"{{.DECOMP_CONFIG_VERSION}}\" --config-override '{\"decompile_code\": false, \"levels_extract\": true, \"extract_collision\": true, \"rip_collision\": true}'"
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rip-audio:
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cmds:
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- "{{.DECOMP_BIN_RELEASE_DIR}}/decompiler \"./decompiler/config/{{.DECOMP_CONFIG}}\" \"./iso_data\" \"./decompiler_out\" --version \"{{.DECOMP_CONFIG_VERSION}}\" --config-override '{\"decompile_code\": false, \"levels_extract\": true, \"rip_streamed_audio\": true}'"
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# TOOLS
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analyze-ee-memory:
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cmds:
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