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[wip] build actor tool (#3266)
This does a couple of things: - The `custom_levels` folder was renamed to `custom_assets` and contains `levels`, `models` and `texture_replacements` folders for Jak 1, 2 and 3 in order to keep everything regarding custom stuff in one place. - With this, texture replacements now use separate folders for all games - A build actor tool was added that generates art groups for custom actors - Custom levels can now specify what custom models from the `models` folder they want to import, this will add them to the level's FR3. - A `test-zone-obs.gc` file was added, containing a `test-actor` process that uses a custom model as an example. The build actor tool is still very WIP, the joints and the default animation are hardcoded, but it allows for importing any GLB file as a merc model.
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@@ -32,4 +32,4 @@ cp -r $SOURCE/decompiler/config $DEST/data/decompiler/
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cp -r $SOURCE/goal_src $DEST/data
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cp -r $SOURCE/game/assets $DEST/data/game/
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cp -r $SOURCE/game/graphics/opengl_renderer/shaders $DEST/data/game/graphics/opengl_renderer
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cp -r $SOURCE/custom_levels $DEST/data
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cp -r $SOURCE/custom_assets $DEST/data
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@@ -24,4 +24,4 @@ cp -r $SOURCE/decompiler/config $DEST/data/decompiler/
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cp -r $SOURCE/goal_src $DEST/data
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cp -r $SOURCE/game/assets $DEST/data/game/
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cp -r $SOURCE/game/graphics/opengl_renderer/shaders $DEST/data/game/graphics/opengl_renderer
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cp -r $SOURCE/custom_levels $DEST/data
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cp -r $SOURCE/custom_assets $DEST/data
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